<?xml version="1.0" encoding="ISO-8859-1"?>
<SpoonerPlacements>
	<Note />
	<AudioFile volume="400" />
	<ClearDatabase>false</ClearDatabase>
	<ClearWorld>0</ClearWorld>
	<ClearMarkers>false</ClearMarkers>
	<IPLsToLoad load_mp_maps="false" load_sp_maps="false" />
	<IPLsToRemove />
	<WeatherToSet></WeatherToSet>
	<StartTaskSequencesOnLoad>true</StartTaskSequencesOnLoad>
	<ReferenceCoords>
		<X>-1142.61853</X>
		<Y>-3243.86768</Y>
		<Z>17.8439598</Z>
	</ReferenceCoords>
	<Placement>
		<ModelHash>0x1d769048</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_0r3</HashName>
		<InitialHandle>254272</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1117.2738</X>
			<Y>-2311.97998</Y>
			<Z>12.9484262</Z>
			<Pitch>1.76081357e-06</Pitch>
			<Roll>0.000113725262</Roll>
			<Yaw>110.863113</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x1d769048</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_0r3</HashName>
		<InitialHandle>704366</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1411.11426</X>
			<Y>-2490.30933</Y>
			<Z>12.9502115</Z>
			<Pitch>1.60078486e-07</Pitch>
			<Roll>-3.23056811e-05</Roll>
			<Yaw>-168.066528</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xea32a9c1</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_0r1</HashName>
		<InitialHandle>290835</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1292.18274</X>
			<Y>-2185.28223</Y>
			<Z>12.9452229</Z>
			<Pitch>2.29451643e-06</Pitch>
			<Roll>2.00001216</Roll>
			<Yaw>109.335159</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xcfd01ec9</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_0l1</HashName>
		<InitialHandle>207425</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1114.21582</X>
			<Y>-2279.00244</Y>
			<Z>12.9452124</Z>
			<Pitch>-2.54444361e-13</Pitch>
			<Roll>-4.40371679e-07</Roll>
			<Yaw>16.4539204</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xa18079a5</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_tube_01</HashName>
		<InitialHandle>560949</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1335.02722</X>
			<Y>-2220.76318</Y>
			<Z>25.0500126</Z>
			<Pitch>3.18055451e-14</Pitch>
			<Roll>2.14238085e-07</Roll>
			<Yaw>-115.341743</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x9ee25faf</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_straight_s</HashName>
		<InitialHandle>29234</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1318.75024</X>
			<Y>-2185.29443</Y>
			<Z>13.0979729</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>64.2061615</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x9ee25faf</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_straight_s</HashName>
		<InitialHandle>564531</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1325.73328</X>
			<Y>-2200.59668</Y>
			<Z>13.0978985</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>66.2844696</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xe8d688a8</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_speedup_t1</HashName>
		<InitialHandle>319748</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1033.96118</X>
			<Y>-2332.67236</Y>
			<Z>13.1890984</Z>
			<Pitch>-8.00407634e-07</Pitch>
			<Roll>8.30702174e-06</Roll>
			<Yaw>149.665329</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x42ffa24e</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_tube_xs</HashName>
		<InitialHandle>310291</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1354.59485</X>
			<Y>-2257.31958</Y>
			<Z>24.9449539</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>61.3953934</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x42ffa24e</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_tube_xs</HashName>
		<InitialHandle>532277</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1379.67859</X>
			<Y>-2303.35791</Y>
			<Z>24.9449501</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>62.1736183</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x42ffa24e</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_tube_xs</HashName>
		<InitialHandle>568116</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1404.7168</X>
			<Y>-2348.01416</Y>
			<Z>24.945282</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>59.4002876</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xa8b59980</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_wallride_04</HashName>
		<InitialHandle>458293</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1633.09033</X>
			<Y>-2839.28979</Y>
			<Z>39.5262604</Z>
			<Pitch>7.20371463e-06</Pitch>
			<Roll>91.9997711</Roll>
			<Yaw>-31.0776329</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x6f5ff065</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_wallride_02b</HashName>
		<InitialHandle>644149</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1285.52795</X>
			<Y>-2453.66211</Y>
			<Z>80.1235962</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-121.753555</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x0189cb2b</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_wallride_02</HashName>
		<InitialHandle>334868</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1325.93872</X>
			<Y>-2419.15845</Y>
			<Z>80.1238556</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>148.765671</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x087e7705</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_jump_02b</HashName>
		<InitialHandle>691765</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1522.78406</X>
			<Y>-2540.11914</Y>
			<Z>18.8632412</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-121.152771</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x96ca139e</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_jump_02c</HashName>
		<InitialHandle>578611</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1528.50244</X>
			<Y>-2501.79248</Y>
			<Z>21.6143646</Z>
			<Pitch>2.22638815e-14</Pitch>
			<Roll>1.08416252e-07</Roll>
			<Yaw>-157.530594</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xf9a05949</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_jump_02a</HashName>
		<InitialHandle>238401</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1474.74121</X>
			<Y>-2488.95776</Y>
			<Z>16.4297676</Z>
			<Pitch>1.11816375e-15</Pitch>
			<Roll>3.35228378e-09</Roll>
			<Yaw>-89.882843</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xe07c9dfa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_tube_l</HashName>
		<InitialHandle>628087</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1471.81738</X>
			<Y>-2990.00562</Y>
			<Z>45.9925423</Z>
			<Pitch>4.9091982e-06</Pitch>
			<Roll>171.99968</Roll>
			<Yaw>147.52681</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xe07c9dfa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_tube_l</HashName>
		<InitialHandle>53812</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1485.00732</X>
			<Y>-2722.34009</Y>
			<Z>67.0944824</Z>
			<Pitch>3.05333233e-13</Pitch>
			<Roll>2.02439423e-06</Roll>
			<Yaw>54.7270432</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xe07c9dfa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_tube_l</HashName>
		<InitialHandle>235317</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>0</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1338.98718</X>
			<Y>-2147.99536</Y>
			<Z>125.056725</Z>
			<Pitch>-3.05333233e-13</Pitch>
			<Roll>1.88042486e-06</Roll>
			<Yaw>-140.877853</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xe07c9dfa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_tube_l</HashName>
		<InitialHandle>258625</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1354.55188</X>
			<Y>-2767.33105</Y>
			<Z>24.2835236</Z>
			<Pitch>3.18055451e-14</Pitch>
			<Roll>2.14538431e-07</Roll>
			<Yaw>-30.434864</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x5f911f1d</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_tube_fork</HashName>
		<InitialHandle>466740</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1456.6051</X>
			<Y>-2239.14185</Y>
			<Z>125.230827</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-18.3622742</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x5f911f1d</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_tube_fork</HashName>
		<InitialHandle>504875</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1487.28235</X>
			<Y>-2696.87476</Y>
			<Z>24.1813583</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>168.288223</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x893c6e3a</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_tube_fn_05</HashName>
		<InitialHandle>623223</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>999</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1532.94714</X>
			<Y>-2724.67749</Y>
			<Z>24.324131</Z>
			<Pitch>-1.49410141e-06</Pitch>
			<Roll>1.76348658e-05</Roll>
			<Yaw>29.3284454</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x083df517</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_tube_crn2</HashName>
		<InitialHandle>627252</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1384.21448</X>
			<Y>-2583.76172</Y>
			<Z>92.9889832</Z>
			<Pitch>50.0007172</Pitch>
			<Roll>-87.9991379</Roll>
			<Yaw>126.797417</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x083df517</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_tube_crn2</HashName>
		<InitialHandle>429109</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1314.11572</X>
			<Y>-2183.86157</Y>
			<Z>25.1470146</Z>
			<Pitch>-4.00002432</Pitch>
			<Roll>-5.99999332</Roll>
			<Yaw>-149.919769</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x58e264ac</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_track_straightice</HashName>
		<InitialHandle>660787</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>0</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1314.57532</X>
			<Y>-2127.23926</Y>
			<Z>63.0465965</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-50.5800323</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x58e264ac</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_track_straightice</HashName>
		<InitialHandle>535347</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>0</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1274.37903</X>
			<Y>-2093.86621</Y>
			<Z>62.9105377</Z>
			<Pitch>6.99721992e-14</Pitch>
			<Roll>-2.14919922e-07</Roll>
			<Yaw>-53.6981812</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xef3aa68d</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_wallride_01</HashName>
		<InitialHandle>539444</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1176.10498</X>
			<Y>-2298.96802</Y>
			<Z>22.1458092</Z>
			<Pitch>-1.52666616e-13</Pitch>
			<Roll>-1.04492699e-06</Roll>
			<Yaw>149.308548</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x083df517</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_tube_crn2</HashName>
		<InitialHandle>406837</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1398.01111</X>
			<Y>-2597.875</Y>
			<Z>72.4289627</Z>
			<Pitch>58.0004044</Pitch>
			<Roll>-177.998947</Roll>
			<Yaw>-116.971191</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xc114ce95</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_track_slope45</HashName>
		<InitialHandle>708916</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1414.22888</X>
			<Y>-2784.35815</Y>
			<Z>53.9959908</Z>
			<Pitch>2.79888797e-13</Pitch>
			<Roll>3.21390189e-07</Roll>
			<Yaw>57.8388596</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xf590c75e</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_jump_loop</HashName>
		<InitialHandle>644661</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1435.72705</X>
			<Y>-2504.86206</Y>
			<Z>19.4557991</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>60.0639648</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x946bddf0</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_bblock_qp</HashName>
		<InitialHandle>682036</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>0</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1644.14124</X>
			<Y>-2959.82568</Y>
			<Z>35.776329</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-122.804161</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x38d1fdf5</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_bblock_huge_05</HashName>
		<InitialHandle>417332</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>0</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1597.78516</X>
			<Y>-2888.33057</Y>
			<Z>55.7521172</Z>
			<Pitch>-1.86857569e-14</Pitch>
			<Roll>1.33901077e-08</Roll>
			<Yaw>-34.883503</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x5f2d2615</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_ramp_spiral_m</HashName>
		<InitialHandle>105269</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1565.4082</X>
			<Y>-2843.3396</Y>
			<Z>56.0865173</Z>
			<Pitch>-6.36110901e-15</Pitch>
			<Roll>5.33824789e-08</Roll>
			<Yaw>135.369431</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xefa2443e</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_ramp_spiral_l_xxl</HashName>
		<InitialHandle>391477</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1434.89954</X>
			<Y>-2886.58521</Y>
			<Z>13.0716381</Z>
			<Pitch>4.54819288e-13</Pitch>
			<Roll>1.44461137e-06</Roll>
			<Yaw>91.598053</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x4d02ed6a</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_ramp_spiral_l_s</HashName>
		<InitialHandle>11573</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1370.76184</X>
			<Y>-2811.73364</Y>
			<Z>12.9619951</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>85.9389343</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xcc526c0b</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_ramp_spiral_l_l</HashName>
		<InitialHandle>39199</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1339.46838</X>
			<Y>-2913.74414</Y>
			<Z>13.0738277</Z>
			<Pitch>-2.41722143e-13</Pitch>
			<Roll>-4.33433257e-07</Roll>
			<Yaw>-99.844017</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x8978ace1</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_ramp_multi_loop_rb</HashName>
		<InitialHandle>397343</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1228.63147</X>
			<Y>-2576.49512</Y>
			<Z>13.21982</Z>
			<Pitch>-4.07110977e-13</Pitch>
			<Roll>-5.37088511e-07</Roll>
			<Yaw>-30.2398148</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x162a902d</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_ramp_jump_xxl</HashName>
		<InitialHandle>402741</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1474.31262</X>
			<Y>-2650.30176</Y>
			<Z>12.7854843</Z>
			<Pitch>3.18055451e-14</Pitch>
			<Roll>2.149403e-07</Roll>
			<Yaw>-118.121315</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xf275df37</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_hoop_tyre_01a</HashName>
		<InitialHandle>574005</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1464.60071</X>
			<Y>-2428.34692</Y>
			<Z>-8.98031712</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-26.4830475</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xe8d688a8</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_speedup_t1</HashName>
		<InitialHandle>264257</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1441.89514</X>
			<Y>-2583.17603</Y>
			<Z>13.3008156</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-119.036957</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x946bddf0</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_bblock_qp</HashName>
		<InitialHandle>617591</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>433</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1642.64026</X>
			<Y>-2957.71338</Y>
			<Z>92.3577805</Z>
			<Pitch>5.9764152e-06</Pitch>
			<Roll>-93.9980316</Roll>
			<Yaw>-123.05838</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x946bddf0</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_bblock_qp</HashName>
		<InitialHandle>128054</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1630.00378</X>
			<Y>-2938.34277</Y>
			<Z>152.773132</Z>
			<Pitch>1.7075472e-05</Pitch>
			<Roll>108.000267</Roll>
			<Yaw>57.3821526</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x083df517</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_tube_crn2</HashName>
		<InitialHandle>278069</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1368.7616</X>
			<Y>-2558.45752</Y>
			<Z>126.59433</Z>
			<Pitch>-88.0263214</Pitch>
			<Roll>-42.681694</Roll>
			<Yaw>-160.423355</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xe8d688a8</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_speedup_t1</HashName>
		<InitialHandle>690479</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1383.06213</X>
			<Y>-2803.53442</Y>
			<Z>22.8808289</Z>
			<Pitch>-8.02547147e-05</Pitch>
			<Roll>-45.9993629</Roll>
			<Yaw>147.064682</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xe8d688a8</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_speedup_t1</HashName>
		<InitialHandle>626551</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1416.07153</X>
			<Y>-2782.67871</Y>
			<Z>61.8580093</Z>
			<Pitch>-0.000105014151</Pitch>
			<Roll>-45.9993324</Roll>
			<Yaw>149.228882</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xdf90308c</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_straight_bar_m</HashName>
		<InitialHandle>181044</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1390.82361</X>
			<Y>-2494.97314</Y>
			<Z>13.0366583</Z>
			<Pitch>-1.66893847e-06</Pitch>
			<Roll>-2.78695989e-05</Roll>
			<Yaw>-119.571815</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xdf90308c</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_straight_bar_m</HashName>
		<InitialHandle>612436</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1439.24805</X>
			<Y>-2579.16895</Y>
			<Z>12.9464798</Z>
			<Pitch>-7.63060143e-06</Pitch>
			<Roll>-0.000101565456</Roll>
			<Yaw>60.7889481</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xdf90308c</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_straight_bar_m</HashName>
		<InitialHandle>234521</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1416.09485</X>
			<Y>-2538.802</Y>
			<Z>13.0366631</Z>
			<Pitch>-7.63052049e-06</Pitch>
			<Roll>-0.000101564823</Roll>
			<Yaw>-120.349541</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xdf90308c</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_straight_bar_m</HashName>
		<InitialHandle>551477</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1461.32983</X>
			<Y>-2618.02783</Y>
			<Z>13.0927591</Z>
			<Pitch>-7.63033404e-06</Pitch>
			<Roll>-0.000102559694</Roll>
			<Yaw>-119.135353</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x162a902d</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_ramp_jump_xxl</HashName>
		<InitialHandle>49717</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1477.74683</X>
			<Y>-2648.47168</Y>
			<Z>13.0287342</Z>
			<Pitch>4.8024765e-07</Pitch>
			<Roll>-2.00001621</Roll>
			<Yaw>-118.552109</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x58e264ac</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_track_straightice</HashName>
		<InitialHandle>427573</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1221.43188</X>
			<Y>-2884.06885</Y>
			<Z>1.23953247</Z>
			<Pitch>-2.56432211e-14</Pitch>
			<Roll>-6.27972729e-10</Roll>
			<Yaw>150.358582</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x58e264ac</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_track_straightice</HashName>
		<InitialHandle>34869</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1182.66504</X>
			<Y>-2803.92285</Y>
			<Z>-0.328186035</Z>
			<Pitch>-4.45277631e-14</Pitch>
			<Roll>-2.08241559e-07</Roll>
			<Yaw>158.75914</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x58e264ac</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_track_straightice</HashName>
		<InitialHandle>180021</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1266.83997</X>
			<Y>-2955.75317</Y>
			<Z>63.0449371</Z>
			<Pitch>-6.61555337e-13</Pitch>
			<Roll>-1.18331184e-06</Roll>
			<Yaw>151.917038</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x58e264ac</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_track_straightice</HashName>
		<InitialHandle>738357</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1392.323</X>
			<Y>-3196.4978</Y>
			<Z>60.0362663</Z>
			<Pitch>-9.15999698e-13</Pitch>
			<Roll>-3.36856459e-07</Roll>
			<Yaw>147.66362</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x58e264ac</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_track_straightice</HashName>
		<InitialHandle>106037</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1430.1842</X>
			<Y>-3262.0332</Y>
			<Z>59.5355644</Z>
			<Pitch>-2.34088812e-12</Pitch>
			<Roll>-1.18330149e-06</Roll>
			<Yaw>151.478622</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xea32a9c1</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_0r1</HashName>
		<InitialHandle>375618</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1323.30371</X>
			<Y>-2213.87646</Y>
			<Z>13.2100735</Z>
			<Pitch>7.89740625e-06</Pitch>
			<Roll>-3.99997425</Roll>
			<Yaw>61.5237122</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xcfd01ec9</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_0l1</HashName>
		<InitialHandle>650804</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1272.05518</X>
			<Y>-2147.83936</Y>
			<Z>12.9254093</Z>
			<Pitch>-1.71749943e-13</Pitch>
			<Roll>-4.40372389e-07</Roll>
			<Yaw>13.4537802</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xcfd01ec9</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_0l1</HashName>
		<InitialHandle>657716</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1257.75464</X>
			<Y>-2141.72827</Y>
			<Z>12.9254093</Z>
			<Pitch>-1.12909682e-13</Pitch>
			<Roll>-4.40372389e-07</Roll>
			<Yaw>-2.30999494</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xcfd01ec9</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_0l1</HashName>
		<InitialHandle>154401</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1286.63391</X>
			<Y>-2157.21973</Y>
			<Z>12.9452124</Z>
			<Pitch>-5.08888721e-14</Pitch>
			<Roll>-4.40372361e-07</Roll>
			<Yaw>41.0838089</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x1d769048</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_0r3</HashName>
		<InitialHandle>616567</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1221.11047</X>
			<Y>-2444.91724</Y>
			<Z>12.9490204</Z>
			<Pitch>1.76074354e-06</Pitch>
			<Roll>0.000113725153</Roll>
			<Yaw>-173.611084</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x162a902d</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_ramp_jump_xxl</HashName>
		<InitialHandle>726829</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1481.09302</X>
			<Y>-2646.55762</Y>
			<Z>13.0110798</Z>
			<Pitch>-5.336085e-07</Pitch>
			<Roll>-2.00001407</Roll>
			<Yaw>-119.070847</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x55c92f91</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_0r07</HashName>
		<InitialHandle>475444</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1335.55713</X>
			<Y>-2869.88452</Y>
			<Z>12.9461308</Z>
			<Pitch>9.54166352e-15</Pitch>
			<Roll>8.07840905e-08</Roll>
			<Yaw>-32.1437798</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x400f041d</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_0r06</HashName>
		<InitialHandle>661045</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1378.61035</X>
			<Y>-2819.77271</Y>
			<Z>13.1099596</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>103.577713</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x380c7418</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_0r05</HashName>
		<InitialHandle>333621</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1591.6001</X>
			<Y>-2854.64771</Y>
			<Z>55.9554672</Z>
			<Pitch>-1.60082124e-07</Pitch>
			<Roll>-2.86102318e-06</Roll>
			<Yaw>-0.18488045</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x264ad095</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_0r04</HashName>
		<InitialHandle>91698</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1399.91455</X>
			<Y>-2820.14038</Y>
			<Z>13.0752735</Z>
			<Pitch>2.79888797e-13</Pitch>
			<Roll>-4.36787644e-07</Roll>
			<Yaw>-80.3015976</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x4edbf564</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_0r019</HashName>
		<InitialHandle>461364</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1209.6875</X>
			<Y>-2848.5874</Y>
			<Z>12.8389168</Z>
			<Pitch>2.00001788</Pitch>
			<Roll>-1.99995148</Roll>
			<Yaw>-120.228592</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x150b01c3</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_0r018</HashName>
		<InitialHandle>111922</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1533.07458</X>
			<Y>-2556.91528</Y>
			<Z>12.9482613</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-27.7837677</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x2b682e7d</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_0r017</HashName>
		<InitialHandle>22304</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1621.19751</X>
			<Y>-2858.7334</Y>
			<Z>55.9554672</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>14.1936407</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x878d66ca</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_0r015</HashName>
		<InitialHandle>401205</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1669.75439</X>
			<Y>-2914.70483</Y>
			<Z>55.9554672</Z>
			<Pitch>-9.54166352e-15</Pitch>
			<Roll>-5.40953558e-08</Roll>
			<Yaw>57.0117073</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x6a1b2bda</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_0r014</HashName>
		<InitialHandle>42293</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1492.65002</X>
			<Y>-2649.63086</Y>
			<Z>12.9330444</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-104.52269</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x7f4d563e</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_0r013</HashName>
		<InitialHandle>239668</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1494.69641</X>
			<Y>-2846.39697</Y>
			<Z>13.0142946</Z>
			<Pitch>-3.05333233e-13</Pitch>
			<Roll>-9.32101671e-07</Roll>
			<Yaw>-44.9631271</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x5bbf8f23</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_0r011</HashName>
		<InitialHandle>629103</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1456.92896</X>
			<Y>-2518.9502</Y>
			<Z>12.9596529</Z>
			<Pitch>-6.403302e-07</Pitch>
			<Roll>-1.99998498</Roll>
			<Yaw>-3.82257652</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x95a52a74</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_0l2</HashName>
		<InitialHandle>614452</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1247.30212</X>
			<Y>-2414.09033</Y>
			<Z>12.9781141</Z>
			<Pitch>-2.54444361e-13</Pitch>
			<Roll>-1.46374475e-06</Roll>
			<Yaw>27.3022804</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x5c9b374c</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_0l08</HashName>
		<InitialHandle>623471</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1455.35962</X>
			<Y>-2380.4209</Y>
			<Z>12.9531698</Z>
			<Pitch>5.08888721e-14</Pitch>
			<Roll>2.13918938e-07</Roll>
			<Yaw>59.9566002</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xf08418ba</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_0l013</HashName>
		<InitialHandle>168731</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1649.89124</X>
			<Y>-2871.81396</Y>
			<Z>34.4612923</Z>
			<Pitch>60.0016098</Pitch>
			<Roll>-11.9997854</Roll>
			<Yaw>172.639832</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x9358dd56</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_tube_02</HashName>
		<InitialHandle>314177</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1501.92847</X>
			<Y>-2220.10693</Y>
			<Z>66.1510544</Z>
			<Pitch>4.268868e-07</Pitch>
			<Roll>-23.9996109</Roll>
			<Yaw>-18.9518299</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xc3fabaee</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_speedup</HashName>
		<InitialHandle>592693</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1462.10291</X>
			<Y>-2551.6543</Y>
			<Z>13.4432306</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>62.2928123</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xc3fabaee</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_speedup</HashName>
		<InitialHandle>569397</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1412.63159</X>
			<Y>-2464.50049</Y>
			<Z>13.4361229</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-120.722771</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xf2740d0c</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_slowdown</HashName>
		<InitialHandle>484917</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1004.24139</X>
			<Y>-2422.9353</Y>
			<Z>12.9663239</Z>
			<Pitch>2.03555488e-13</Pitch>
			<Roll>1.94443987e-06</Roll>
			<Yaw>150.725891</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x6fe88b16</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_01</HashName>
		<InitialHandle>722483</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>0</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1674.12073</X>
			<Y>-2926.51074</Y>
			<Z>12.9482164</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>148.040619</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x6fe88b16</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_01</HashName>
		<InitialHandle>680245</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1602.94006</X>
			<Y>-2971.66724</Y>
			<Z>12.9454079</Z>
			<Pitch>1.01777744e-13</Pitch>
			<Roll>4.33769429e-07</Roll>
			<Yaw>145.699982</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x6fe88b16</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_01</HashName>
		<InitialHandle>236354</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1620.04785</X>
			<Y>-2836.30957</Y>
			<Z>13.0181103</Z>
			<Pitch>1.01385615e-06</Pitch>
			<Roll>1.99997687</Roll>
			<Yaw>-27.8718567</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xf2740d0c</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_slowdown</HashName>
		<InitialHandle>287797</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1178.62183</X>
			<Y>-2758.07007</Y>
			<Z>12.9697952</Z>
			<Pitch>-1.65417498e-06</Pitch>
			<Roll>6.1392755e-05</Roll>
			<Yaw>150.688629</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x58e264ac</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_track_straightice</HashName>
		<InitialHandle>708405</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1383.04089</X>
			<Y>-2185.24365</Y>
			<Z>63.0885468</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-48.8473969</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xc114ce95</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_track_slope45</HashName>
		<InitialHandle>588849</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1223.349</X>
			<Y>-3020.25562</Y>
			<Z>52.8359413</Z>
			<Pitch>-88.2751236</Pitch>
			<Roll>126.802948</Roll>
			<Yaw>8.93435478</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xc114ce95</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_track_slope45</HashName>
		<InitialHandle>357402</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1304.75598</X>
			<Y>-3188.01465</Y>
			<Z>45.3876419</Z>
			<Pitch>-88.2685547</Pitch>
			<Roll>-177.197205</Roll>
			<Yaw>62.287075</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xe8d688a8</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_speedup_t1</HashName>
		<InitialHandle>328001</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1440.73987</X>
			<Y>-2767.91675</Y>
			<Z>90.5980453</Z>
			<Pitch>-0.000104160383</Pitch>
			<Roll>-45.9993324</Roll>
			<Yaw>146.196701</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xe8d688a8</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_speedup_t1</HashName>
		<InitialHandle>639029</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1383.06213</X>
			<Y>-2803.53442</Y>
			<Z>22.8808289</Z>
			<Pitch>-8.02547147e-05</Pitch>
			<Roll>-45.9993629</Roll>
			<Yaw>147.064682</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xe8d688a8</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_speedup_t1</HashName>
		<InitialHandle>35125</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1392.44275</X>
			<Y>-2798.33545</Y>
			<Z>33.522522</Z>
			<Pitch>-7.51320767e-05</Pitch>
			<Roll>-45.9993324</Roll>
			<Yaw>145.072205</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xe8d688a8</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_speedup_t1</HashName>
		<InitialHandle>227894</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1403.74609</X>
			<Y>-2791.36694</Y>
			<Z>46.7997665</Z>
			<Pitch>-7.42783013e-05</Pitch>
			<Roll>-45.9993324</Roll>
			<Yaw>144.464798</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xe8d688a8</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_speedup_t1</HashName>
		<InitialHandle>245314</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1428.43164</X>
			<Y>-2775.68457</Y>
			<Z>76.0440292</Z>
			<Pitch>-7.59858522e-05</Pitch>
			<Roll>-45.9993324</Roll>
			<Yaw>147.322357</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xe8d688a8</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_speedup_t1</HashName>
		<InitialHandle>472883</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1677.3175</X>
			<Y>-2975.05103</Y>
			<Z>49.9256096</Z>
			<Pitch>1.66898565e-06</Pitch>
			<Roll>-89.9995499</Roll>
			<Yaw>-123.883919</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x9358dd56</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_tube_02</HashName>
		<InitialHandle>639541</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1546.51111</X>
			<Y>-2216.33691</Y>
			<Z>39.3309631</Z>
			<Pitch>-8.53773599e-07</Pitch>
			<Roll>-23.9995251</Roll>
			<Yaw>-25.7941952</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x42ffa24e</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_tube_xs</HashName>
		<InitialHandle>631159</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1614.69788</X>
			<Y>-2195.22217</Y>
			<Z>9.28676033</Z>
			<Pitch>-7.25707559e-06</Pitch>
			<Roll>-121.999306</Roll>
			<Yaw>168.966064</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x42ffa24e</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_tube_xs</HashName>
		<InitialHandle>95502</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1485.77319</X>
			<Y>-2237.40405</Y>
			<Z>32.7814026</Z>
			<Pitch>-2.21981136e-05</Pitch>
			<Roll>142.000793</Roll>
			<Yaw>150.428085</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x42ffa24e</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_tube_xs</HashName>
		<InitialHandle>637979</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1666.1521</X>
			<Y>-2207.0647</Y>
			<Z>-7.49838829</Z>
			<Pitch>-1.7075472e-06</Pitch>
			<Roll>-167.999084</Roll>
			<Yaw>-142.962769</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x083df517</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_tube_crn2</HashName>
		<InitialHandle>486194</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1520.01721</X>
			<Y>-2245.27539</Y>
			<Z>2.22059441</Z>
			<Pitch>-4.00002432</Pitch>
			<Roll>-2.00000358</Roll>
			<Yaw>-93.5332031</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x9358dd56</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_tube_02</HashName>
		<InitialHandle>115487</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1609.81543</X>
			<Y>-2207.49072</Y>
			<Z>0.791871071</Z>
			<Pitch>4.43962272e-05</Pitch>
			<Roll>-79.9985352</Roll>
			<Yaw>-10.1163177</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x42ffa24e</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_tube_xs</HashName>
		<InitialHandle>401461</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1709.66895</X>
			<Y>-2190.97632</Y>
			<Z>-3.77623177</Z>
			<Pitch>-2.39056608e-05</Pitch>
			<Roll>-125.998177</Roll>
			<Yaw>159.348923</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x083df517</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_tube_crn2</HashName>
		<InitialHandle>363842</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1688.70569</X>
			<Y>-2244.58032</Y>
			<Z>-9.07336044</Z>
			<Pitch>-4.00002432</Pitch>
			<Roll>-2.00000095</Roll>
			<Yaw>-44.5093651</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xe8d688a8</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_speedup_t1</HashName>
		<InitialHandle>300595</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1458.823</X>
			<Y>-2613.69165</Y>
			<Z>13.4470978</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-119.209747</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xe8d688a8</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_speedup_t1</HashName>
		<InitialHandle>405531</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1411.56726</X>
			<Y>-2531.41992</Y>
			<Z>13.3909931</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-120.854088</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xe8d688a8</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_speedup_t1</HashName>
		<InitialHandle>476980</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1417.71558</X>
			<Y>-2626.88721</Y>
			<Z>56.1699371</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>55.697094</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x4ecee39b</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_tube_speeda</HashName>
		<InitialHandle>265537</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1637.06055</X>
			<Y>-2247.22192</Y>
			<Z>6.74504185</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>0.0886666998</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x4ecee39b</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_tube_speeda</HashName>
		<InitialHandle>337788</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1521.16626</X>
			<Y>-2175.00342</Y>
			<Z>6.63167477</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-20.8714199</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x9ce203f6</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_tube_gap_03</HashName>
		<InitialHandle>686198</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1581.90637</X>
			<Y>-2254.21558</Y>
			<Z>12.8899431</Z>
			<Pitch>-4.57999849e-13</Pitch>
			<Roll>-1.69939722e-06</Roll>
			<Yaw>-19.8015175</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x6ca1e917</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_target</HashName>
		<InitialHandle>186166</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1668.64648</X>
			<Y>-2635.78442</Y>
			<Z>10.3685513</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-115.422256</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x3edd1dc3</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_landing_zone_01</HashName>
		<InitialHandle>407052</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1322.45325</X>
			<Y>-3068.85181</Y>
			<Z>12.9494429</Z>
			<Pitch>-1.06866631e-12</Pitch>
			<Roll>1.78158484e-06</Roll>
			<Yaw>-31.8055363</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x2ef52fc7</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_bblock_qp3</HashName>
		<InitialHandle>450611</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>0</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1667.32288</X>
			<Y>-2958.42749</Y>
			<Z>35.3609161</Z>
			<Pitch>4.92985969e-13</Pitch>
			<Roll>-1.03781531e-07</Roll>
			<Yaw>-122.865318</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xf275df37</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_hoop_tyre_01a</HashName>
		<InitialHandle>236084</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1566.5083</X>
			<Y>-2929.67725</Y>
			<Z>42.0252724</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-122.952034</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x2ef52fc7</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_bblock_qp3</HashName>
		<InitialHandle>361262</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>0</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1632.89941</X>
			<Y>-2979.2688</Y>
			<Z>35.3609161</Z>
			<Pitch>3.05333233e-13</Pitch>
			<Roll>-2.07279527e-06</Roll>
			<Yaw>-119.051804</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xe8d688a8</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_speedup_t1</HashName>
		<InitialHandle>263489</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1673.52917</X>
			<Y>-2970.0083</Y>
			<Z>28.8983364</Z>
			<Pitch>8.53773599e-07</Pitch>
			<Roll>-57.9992943</Roll>
			<Yaw>-123.536125</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xe8d688a8</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_speedup_t1</HashName>
		<InitialHandle>271169</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1638.87061</X>
			<Y>-2991.63965</Y>
			<Z>29.7821808</Z>
			<Pitch>0</Pitch>
			<Roll>-57.9992943</Roll>
			<Yaw>-119.551582</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xe8d688a8</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_speedup_t1</HashName>
		<InitialHandle>366913</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1642.89893</X>
			<Y>-2996.58301</Y>
			<Z>48.9964905</Z>
			<Pitch>-3.201651e-07</Pitch>
			<Roll>-87.9991379</Roll>
			<Yaw>-123.103447</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x5779131a</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_bowling_pin</HashName>
		<InitialHandle>220201</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1239.80615</X>
			<Y>-3116.61963</Y>
			<Z>13.3679419</Z>
			<Pitch>4.07110977e-13</Pitch>
			<Roll>6.86221824e-07</Roll>
			<Yaw>-72.8405914</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x5779131a</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_bowling_pin</HashName>
		<InitialHandle>68662</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-975.627319</X>
			<Y>-3229.70923</Y>
			<Z>13.3553858</Z>
			<Pitch>1.14499962e-13</Pitch>
			<Roll>-3.61635728e-07</Roll>
			<Yaw>-35.6520844</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x5779131a</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_bowling_pin</HashName>
		<InitialHandle>617071</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1227.96399</X>
			<Y>-3123.42236</Y>
			<Z>13.3554049</Z>
			<Pitch>4.83444285e-13</Pitch>
			<Roll>6.58489569e-07</Roll>
			<Yaw>23.4735565</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x5779131a</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_bowling_pin</HashName>
		<InitialHandle>628277</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1198.8158</X>
			<Y>-3140.56763</Y>
			<Z>13.3554049</Z>
			<Pitch>7.14034463e-13</Pitch>
			<Roll>-3.0583837e-07</Roll>
			<Yaw>87.4263382</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x5779131a</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_bowling_pin</HashName>
		<InitialHandle>57397</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1215.17358</X>
			<Y>-3130.97632</Y>
			<Z>13.3554049</Z>
			<Pitch>6.36110901e-13</Pitch>
			<Roll>6.58489512e-07</Roll>
			<Yaw>56.4191437</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xe8d688a8</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_speedup_t1</HashName>
		<InitialHandle>540213</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1676.06702</X>
			<Y>-2975.23633</Y>
			<Z>76.690773</Z>
			<Pitch>-5.76310185e-06</Pitch>
			<Roll>-89.9992294</Roll>
			<Yaw>-123.103188</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xe8d688a8</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_speedup_t1</HashName>
		<InitialHandle>25387</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1643.27405</X>
			<Y>-2996.66797</Y>
			<Z>75.6313782</Z>
			<Pitch>-5.76323237e-06</Pitch>
			<Roll>-89.9992294</Roll>
			<Yaw>-123.016525</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x112321d8</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_bblock_xl1</HashName>
		<InitialHandle>191793</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1661.52063</X>
			<Y>-2934.08862</Y>
			<Z>13.1432362</Z>
			<Pitch>6.40330181e-05</Pitch>
			<Roll>-5.99947882</Roll>
			<Yaw>-122.86264</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x112321d8</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_bblock_xl1</HashName>
		<InitialHandle>651317</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1646.97375</X>
			<Y>-2943.71289</Y>
			<Z>13.1432362</Z>
			<Pitch>6.55271215e-05</Pitch>
			<Roll>-5.9995122</Roll>
			<Yaw>-123.901978</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x112321d8</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_bblock_xl1</HashName>
		<InitialHandle>59446</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1614.39539</X>
			<Y>-2962.81958</Y>
			<Z>13.2653065</Z>
			<Pitch>5.48549542e-05</Pitch>
			<Roll>-7.9995122</Roll>
			<Yaw>-119.483963</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x112321d8</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_bblock_xl1</HashName>
		<InitialHandle>454195</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1625.82117</X>
			<Y>-2956.50317</Y>
			<Z>13.2432384</Z>
			<Pitch>5.61356137e-05</Pitch>
			<Roll>-7.9994669</Roll>
			<Yaw>-118.962372</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x087e7705</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_jump_02b</HashName>
		<InitialHandle>298050</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1624.26672</X>
			<Y>-2577.32153</Y>
			<Z>17.2113533</Z>
			<Pitch>-1.7075472e-06</Pitch>
			<Roll>-9.99997139</Roll>
			<Yaw>-28.8217754</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x58e264ac</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_track_straightice</HashName>
		<InitialHandle>546576</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>0</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1860.46985</X>
			<Y>-2848.29907</Y>
			<Z>63.0810547</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>150.448288</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>645684</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1442.55542</X>
			<Y>-3107.2041</Y>
			<Z>13.558094</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-116.426514</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>386881</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1462.68237</X>
			<Y>-3098.56519</Y>
			<Z>13.558094</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-93.3865585</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>717365</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1463.46082</X>
			<Y>-3111.69482</Y>
			<Z>13.558094</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-93.3865585</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>243776</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1481.47693</X>
			<Y>-3087.06958</Y>
			<Z>13.558095</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-17.9454937</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>251457</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1498.74585</X>
			<Y>-3081.48364</Y>
			<Z>13.558095</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-17.9454937</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>94517</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1492.28662</X>
			<Y>-3097.94263</Y>
			<Z>13.558095</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-53.6304359</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>395061</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1478.91077</X>
			<Y>-3111.0481</Y>
			<Z>13.558094</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-93.4728241</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>302928</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1498.23914</X>
			<Y>-3107.35962</Y>
			<Z>13.558095</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-78.4884949</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>552244</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1510.88965</X>
			<Y>-3111.94214</Y>
			<Z>13.558095</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>128.637527</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>346429</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1519.19348</X>
			<Y>-3105.40674</Y>
			<Z>13.558094</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>70.8657532</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>332866</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1514.0271</X>
			<Y>-3092.16846</Y>
			<Z>13.558094</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>20.1098099</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>298549</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1508.30347</X>
			<Y>-3069.73438</Y>
			<Z>13.5580959</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>0.794838071</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>198453</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1505.73633</X>
			<Y>-3099.60571</Y>
			<Z>13.558094</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-11.764204</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>333122</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1530.29871</X>
			<Y>-3089.42578</Y>
			<Z>13.5580959</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>48.6058006</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>586271</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1530.65063</X>
			<Y>-3072.00073</Y>
			<Z>13.558095</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>31.5427895</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>484127</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1546.099</X>
			<Y>-3091.80908</Y>
			<Z>13.558094</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-26.4887981</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>509559</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1560.16589</X>
			<Y>-3084.79932</Y>
			<Z>13.558095</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-26.4887981</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>580405</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1572.63574</X>
			<Y>-3041.89111</Y>
			<Z>13.558094</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-5.9612174</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>225344</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1566.83105</X>
			<Y>-3058.97852</Y>
			<Z>13.558094</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-17.5674992</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>589109</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1552.15442</X>
			<Y>-3048.8147</Y>
			<Z>13.558094</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-29.5202408</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>572212</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1544.12427</X>
			<Y>-3066.13794</Y>
			<Z>13.558094</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-49.9610672</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>111407</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1563.93896</X>
			<Y>-3073.74316</Y>
			<Z>13.5580931</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-34.1106339</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>398605</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1589.87451</X>
			<Y>-3070.77539</Y>
			<Z>13.558094</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>26.086174</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>214325</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1580.60352</X>
			<Y>-3058.06885</Y>
			<Z>13.558094</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>3.82632565</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>665140</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1577.25464</X>
			<Y>-3076.12207</Y>
			<Z>13.558094</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-2.75635052</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>532021</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1599.29126</X>
			<Y>-3018.91431</Y>
			<Z>13.558094</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-68.8421249</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>280352</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1629.37842</X>
			<Y>-3003.81738</Y>
			<Z>13.558094</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-35.1491814</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>685365</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1621.46924</X>
			<Y>-3019.25757</Y>
			<Z>13.558094</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-58.1884766</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>727861</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1617.10632</X>
			<Y>-3041.30859</Y>
			<Z>13.558094</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-91.1883926</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>324900</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1638.82898</X>
			<Y>-3039.44873</Y>
			<Z>13.5580978</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-86.0780716</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>154908</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1628.00122</X>
			<Y>-3057.90698</Y>
			<Z>13.558094</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-122.629089</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>521012</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1645.40002</X>
			<Y>-3073.33276</Y>
			<Z>13.5580978</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-163.250809</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>341822</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1659.92554</X>
			<Y>-3067.48486</Y>
			<Z>13.558094</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>170.071869</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>565557</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1655.35962</X>
			<Y>-3040.29004</Y>
			<Z>13.558094</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>19.8671722</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>35380</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1677.11255</X>
			<Y>-3057.4856</Y>
			<Z>13.5580978</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>127.733139</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>328769</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1696.01758</X>
			<Y>-3050.99878</Y>
			<Z>13.558094</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>104.347168</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>173340</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1662.00598</X>
			<Y>-2992.91431</Y>
			<Z>13.5580959</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-70.55793</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>164622</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1652.57324</X>
			<Y>-3017.63086</Y>
			<Z>13.5580921</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-95.4160538</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>500021</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1686.08887</X>
			<Y>-3020.65063</Y>
			<Z>13.5580959</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-106.848976</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>229429</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1679.48523</X>
			<Y>-3037.69775</Y>
			<Z>13.558094</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-125.557602</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>397109</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1710.20667</X>
			<Y>-3052.81396</Y>
			<Z>13.558094</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-172.762131</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>777254</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1721.44458</X>
			<Y>-3093.92383</Y>
			<Z>13.5860348</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>175.804764</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>622389</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1737.70935</X>
			<Y>-3044.10474</Y>
			<Z>12.0827103</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>140.983505</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>241473</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1723.71228</X>
			<Y>-3074.32275</Y>
			<Z>11.6735439</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-177.355667</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>604725</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1739.89258</X>
			<Y>-2993.20142</Y>
			<Z>6.10791779</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>52.810318</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>614965</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1709.67004</X>
			<Y>-2988.64868</Y>
			<Z>13.558094</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-13.9691858</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>449333</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1684.40918</X>
			<Y>-2985.42725</Y>
			<Z>13.5580921</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-49.6541595</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>694581</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1711.19116</X>
			<Y>-3012.63037</Y>
			<Z>13.558094</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-101.535896</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>453173</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1728.7439</X>
			<Y>-2975.29639</Y>
			<Z>16.1108627</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>20.0704269</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>163613</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1772.34875</X>
			<Y>-2916.66724</Y>
			<Z>12.6767197</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>3.5260756</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>74293</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1789.80347</X>
			<Y>-2924.23901</Y>
			<Z>8.68383408</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>30.9827271</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>4148</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1807.38721</X>
			<Y>-2976.85107</Y>
			<Z>15.5735569</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>117.076584</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>264001</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1808.47888</X>
			<Y>-2954.66187</Y>
			<Z>8.50792122</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>85.6355515</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>103477</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1809.28015</X>
			<Y>-2942.65479</Y>
			<Z>15.5735741</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>69.1785049</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>176412</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1736.92297</X>
			<Y>-3065.2793</Y>
			<Z>9.73822212</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-83.984169</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>724789</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1736.11206</X>
			<Y>-3087.24902</Y>
			<Z>10.4948006</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-83.984169</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>153098</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1739.21301</X>
			<Y>-3116.6167</Y>
			<Z>13.6153545</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-83.984169</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>632373</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1748.70837</X>
			<Y>-3124.26758</Y>
			<Z>7.61298943</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-81.298996</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>122160</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1752.21008</X>
			<Y>-3109.6123</Y>
			<Z>10.1591187</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-57.2202225</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>533045</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1774.55652</X>
			<Y>-3104.84009</Y>
			<Z>-0.457073212</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-19.1965828</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>559904</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1795.27124</X>
			<Y>-3098.7981</Y>
			<Z>5.55894279</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>21.5120583</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>316737</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1782.06128</X>
			<Y>-3090.62207</Y>
			<Z>13.4248219</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-1.96038675</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>342849</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1761.49951</X>
			<Y>-3097.96118</Y>
			<Z>12.372448</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-34.4405899</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>112438</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1774.11548</X>
			<Y>-3057.5769</Y>
			<Z>10.8541679</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>8.86654091</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>73525</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1764.32776</X>
			<Y>-3010.07715</Y>
			<Z>8.2938633</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-1.52714384</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>362563</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1737.98181</X>
			<Y>-3019.55835</Y>
			<Z>8.95785618</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-38.6845894</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>99378</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1801.7959</X>
			<Y>-3029.97461</Y>
			<Z>6.9068737</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>56.5908775</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>567093</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1825.53162</X>
			<Y>-3084.69873</Y>
			<Z>12.3537979</Z>
			<Pitch>-3.81666541e-14</Pitch>
			<Roll>4.37089113e-07</Roll>
			<Yaw>175.771118</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>645940</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1787.10876</X>
			<Y>-3072.31836</Y>
			<Z>-3.31451797</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-156.8582</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>338753</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1827.40063</X>
			<Y>-3050.79932</Y>
			<Z>-2.39504242</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>98.9448166</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>528949</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1838.41516</X>
			<Y>-3033.77588</Y>
			<Z>15.1919289</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>72.7870712</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>329022</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1825.17908</X>
			<Y>-3016.44971</Y>
			<Z>11.0276546</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>42.1255341</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>409120</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1840.67603</X>
			<Y>-3068.46826</Y>
			<Z>9.45106411</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>116.180298</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>180256</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1860.87866</X>
			<Y>-3045.39844</Y>
			<Z>10.6974316</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-31.7013111</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>425013</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1843.60083</X>
			<Y>-3001.30029</Y>
			<Z>11.0849752</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-31.6146259</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>486686</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1840.94727</X>
			<Y>-2956.55859</Y>
			<Z>-0.112030029</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-11.000392</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>97057</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1873.60046</X>
			<Y>-2959.69604</Y>
			<Z>10.3611593</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>34.6452293</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>287029</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1865.53259</X>
			<Y>-2928.93872</Y>
			<Z>11.8784695</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>14.37743</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>368194</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1836.57056</X>
			<Y>-2932.03101</Y>
			<Z>8.24415493</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-23.99263</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>543264</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1811.30078</X>
			<Y>-2983.74292</Y>
			<Z>11.0667019</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-104.803322</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>576565</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1795.26428</X>
			<Y>-2912.82104</Y>
			<Z>10.8806438</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-64.0075607</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>508448</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1832.57764</X>
			<Y>-2905.62378</Y>
			<Z>11.8991718</Z>
			<Pitch>-6.36110901e-15</Pitch>
			<Roll>-5.5266149e-08</Roll>
			<Yaw>25.8111877</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>625204</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1853.96252</X>
			<Y>-2911.15137</Y>
			<Z>2.3996582</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>69.0316086</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>549920</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1845.16406</X>
			<Y>-2893.41968</Y>
			<Z>11.4821262</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>42.7008018</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>690997</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1820.78894</X>
			<Y>-2917.4856</Y>
			<Z>-8.82632256</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>38.0232391</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>205121</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1808.89001</X>
			<Y>-2928.16577</Y>
			<Z>11.8440714</Z>
			<Pitch>1.98784657e-15</Pitch>
			<Roll>-6.67263178e-09</Roll>
			<Yaw>171.786987</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>630837</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1815.49817</X>
			<Y>-2889.27954</Y>
			<Z>-8.28397179</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>15.9366016</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>555573</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1832.83582</X>
			<Y>-2886.9314</Y>
			<Z>-6.62482452</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-172.014923</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>219247</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1858.81702</X>
			<Y>-2947.16431</Y>
			<Z>-11.1296425</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-119.526283</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>173685</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1916.49792</X>
			<Y>-2946.8103</Y>
			<Z>5.29396057</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>111.244629</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>656144</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1906.58765</X>
			<Y>-2925.01758</Y>
			<Z>-8.22802353</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>74.4334183</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>114717</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1889.79224</X>
			<Y>-2900.89282</Y>
			<Z>-3.36959076</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>17.7010345</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>682540</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1973.9082</X>
			<Y>-3048.68237</Y>
			<Z>-10.4079552</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>111.502945</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>380994</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1927.5697</X>
			<Y>-3072.05835</Y>
			<Z>6.46027374</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-128.275803</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>20277</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1948.25854</X>
			<Y>-3062.02002</Y>
			<Z>8.74300385</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-165.259308</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>167287</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1842.70801</X>
			<Y>-3116.91919</Y>
			<Z>-9.94553566</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-145.249054</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>172828</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1814.77966</X>
			<Y>-3130.71729</Y>
			<Z>8.79800987</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-127.752823</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>751156</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1766.09888</X>
			<Y>-3158.6543</Y>
			<Z>11.0804052</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-124.201248</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>165659</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1712.88574</X>
			<Y>-3189.16626</Y>
			<Z>9.62082481</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-123.767776</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>133910</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1829.69812</X>
			<Y>-3222.5813</Y>
			<Z>1.48467064</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>159.577927</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>523060</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1854.61121</X>
			<Y>-3199.17456</Y>
			<Z>4.30665588</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>109.601379</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>601652</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1859.79834</X>
			<Y>-3180.42603</Y>
			<Z>13.5871687</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>83.7901917</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>416309</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1890.29639</X>
			<Y>-3188.35376</Y>
			<Z>1.39369011</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>147.537659</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>629301</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1911.00903</X>
			<Y>-3161.33911</Y>
			<Z>7.75773144</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>99.3799744</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>496180</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1941.56543</X>
			<Y>-3154.18872</Y>
			<Z>-7.91561127</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>106.04882</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>279598</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1905.72046</X>
			<Y>-3106.52734</Y>
			<Z>-2.85007477</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-4.03786945</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>410677</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1735.86279</X>
			<Y>-2849.02612</Y>
			<Z>12.9344873</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>149.267075</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>540981</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1761.18103</X>
			<Y>-2837.38623</Y>
			<Z>6.33382607</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>107.258652</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>464180</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1743.35266</X>
			<Y>-2832.68018</Y>
			<Z>-6.73256302</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>113.407707</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>226586</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1720.83936</X>
			<Y>-2822.39648</Y>
			<Z>14.2987547</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>90.7146301</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>197154</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1729.55457</X>
			<Y>-2808.75781</Y>
			<Z>14.5442829</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>102.060646</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>29492</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1748.1582</X>
			<Y>-2742.54688</Y>
			<Z>14.5442829</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>78.2414551</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>632628</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1716.26038</X>
			<Y>-2726.30664</Y>
			<Z>14.544282</Z>
			<Pitch>-5.8696935e-07</Pitch>
			<Roll>-2.00002384</Roll>
			<Yaw>73.0444794</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>44324</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1719.68286</X>
			<Y>-2743.86743</Y>
			<Z>14.544282</Z>
			<Pitch>4.00001192</Pitch>
			<Roll>-2.03266404e-06</Roll>
			<Yaw>100.15419</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>654110</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1711.4845</X>
			<Y>-2793.01123</Y>
			<Z>14.544282</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>127.95639</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>596021</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1724.59741</X>
			<Y>-2783.13086</Y>
			<Z>14.5437202</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>84.0426559</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>10037</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1703.72998</X>
			<Y>-2772.74072</Y>
			<Z>14.5442829</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>8.34184456</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>372289</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1691.11902</X>
			<Y>-2742.98389</Y>
			<Z>14.5442829</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-14.1778135</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>37171</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1680.11804</X>
			<Y>-2716.41626</Y>
			<Z>14.544282</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>115.829704</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>90933</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1662.14685</X>
			<Y>-2720.58301</Y>
			<Z>14.3201418</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>174.207428</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>230956</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1670.03479</X>
			<Y>-2696.2666</Y>
			<Z>14.2802124</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>40.6481628</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>613231</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1647.14673</X>
			<Y>-2693.71802</Y>
			<Z>14.3685617</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-45.6194954</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>8501</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1651.87158</X>
			<Y>-2674.52026</Y>
			<Z>14.4960833</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-15.3045034</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>420917</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1620.19934</X>
			<Y>-2609.47656</Y>
			<Z>13.7335968</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>74.5142899</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>264513</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1621.83582</X>
			<Y>-2622.58765</Y>
			<Z>10.6242228</Z>
			<Pitch>-6.99721992e-14</Pitch>
			<Roll>-4.45578195e-07</Roll>
			<Yaw>166.061813</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>456500</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1610.85681</X>
			<Y>-2597.87939</Y>
			<Z>9.29650497</Z>
			<Pitch>8.00412749e-07</Pitch>
			<Roll>2.00000596</Roll>
			<Yaw>103.87484</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>663337</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1605.72205</X>
			<Y>-2562.5752</Y>
			<Z>10.8326569</Z>
			<Pitch>0</Pitch>
			<Roll>2.14634255e-07</Roll>
			<Yaw>64.6396332</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>653109</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1577.38745</X>
			<Y>-2563.71265</Y>
			<Z>12.4934502</Z>
			<Pitch>-5.08888721e-14</Pitch>
			<Roll>-2.18877716e-07</Roll>
			<Yaw>-37.9977417</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>201492</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1588.76721</X>
			<Y>-2550.9895</Y>
			<Z>12.1543369</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>15.7893562</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>358452</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1584.63379</X>
			<Y>-2533.36938</Y>
			<Z>7.43683147</Z>
			<Pitch>-3.81666541e-14</Pitch>
			<Roll>-1.06944583e-07</Roll>
			<Yaw>-109.800575</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>637815</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1558.62427</X>
			<Y>-2558.71289</Y>
			<Z>10.909832</Z>
			<Pitch>-2.67166579e-13</Pitch>
			<Roll>4.41254969e-07</Roll>
			<Yaw>98.7643967</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>776531</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1556.63013</X>
			<Y>-2494.24951</Y>
			<Z>13.4491234</Z>
			<Pitch>-1.83561315e-05</Pitch>
			<Roll>-69.999649</Roll>
			<Yaw>24.188942</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>577656</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1538.37134</X>
			<Y>-2492.29834</Y>
			<Z>14.3422127</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>85.9189224</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>296257</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1544.01575</X>
			<Y>-2475.55615</Y>
			<Z>13.6245174</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>26.3283062</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>645239</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1532.09546</X>
			<Y>-2466.07983</Y>
			<Z>11.3390064</Z>
			<Pitch>-5.9604406e-07</Pitch>
			<Roll>-1.80254474e-07</Roll>
			<Yaw>138.61235</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>491851</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1527.11108</X>
			<Y>-2451.94434</Y>
			<Z>13.9385071</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-11.8684711</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x6ceb0c6c</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_cedar_trunk_001</HashName>
		<InitialHandle>521999</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-965.579224</X>
			<Y>-3238.95313</Y>
			<Z>14.3369598</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>143.355179</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x2a667310</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_straight_lm_bar</HashName>
		<InitialHandle>119861</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1136.64941</X>
			<Y>-3283.08667</Y>
			<Z>13.097683</Z>
			<Pitch>1.01777744e-13</Pitch>
			<Roll>-6.36060747e-07</Roll>
			<Yaw>-29.8728218</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x23c8e97a</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_straight_l</HashName>
		<InitialHandle>452916</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1103.59875</X>
			<Y>-3178.90698</Y>
			<Z>13.0461159</Z>
			<Pitch>-2.59533237e-12</Pitch>
			<Roll>1.48160575e-06</Roll>
			<Yaw>-29.9639435</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xad8c4c69</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_straight_bar_s</HashName>
		<InitialHandle>189249</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1027.8512</X>
			<Y>-3222.56982</Y>
			<Z>13.0976477</Z>
			<Pitch>-8.14221954e-13</Pitch>
			<Roll>-1.51297559e-06</Roll>
			<Yaw>150.660309</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xdf90308c</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_straight_bar_m</HashName>
		<InitialHandle>208447</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1176.53296</X>
			<Y>-3185.75171</Y>
			<Z>13.0405006</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>60.1168976</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xbe7fcc0f</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_fork</HashName>
		<InitialHandle>536629</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-945.653625</X>
			<Y>-3270.948</Y>
			<Z>13.1328955</Z>
			<Pitch>-1.52666616e-13</Pitch>
			<Roll>-4.37677386e-07</Roll>
			<Yaw>-30.7421169</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xa325f1cf</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_cross_bar</HashName>
		<InitialHandle>696077</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1155.67188</X>
			<Y>-3149.29395</Y>
			<Z>12.9745522</Z>
			<Pitch>-1.52666616e-13</Pitch>
			<Roll>1.1342263e-06</Roll>
			<Yaw>60.4928665</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x11105a79</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_cross</HashName>
		<InitialHandle>668280</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1005.07007</X>
			<Y>-3235.82983</Y>
			<Z>13.1944752</Z>
			<Pitch>7.1244421e-13</Pitch>
			<Roll>6.82363464e-07</Roll>
			<Yaw>-120.209358</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xe794e24d</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_chicane_l_02</HashName>
		<InitialHandle>560181</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-910.099731</X>
			<Y>-3317.24951</Y>
			<Z>13.1188469</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-86.5462341</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x8035dc01</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_bend_bar_l_b</HashName>
		<InitialHandle>483116</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1063.60461</X>
			<Y>-3310.37988</Y>
			<Z>13.1078806</Z>
			<Pitch>2.59533237e-12</Pitch>
			<Roll>1.78628659e-06</Roll>
			<Yaw>-30.0757694</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x161aa7d5</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_bend_bar_l</HashName>
		<InitialHandle>577332</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1191.25659</X>
			<Y>-3234.94189</Y>
			<Z>13.0668554</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-120.302208</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x3da676e8</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_bend_bar_m</HashName>
		<InitialHandle>601909</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-895.779297</X>
			<Y>-3271.12793</Y>
			<Z>13.0656853</Z>
			<Pitch>-2.04748192e-13</Pitch>
			<Roll>-2.14560405e-08</Roll>
			<Yaw>14.0956984</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xad8c4c69</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_straight_bar_s</HashName>
		<InitialHandle>248130</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1018.51367</X>
			<Y>-3258.49487</Y>
			<Z>13.0976505</Z>
			<Pitch>-2.13733263e-12</Pitch>
			<Roll>-2.4352853e-06</Roll>
			<Yaw>59.2505302</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xad8c4c69</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_straight_bar_s</HashName>
		<InitialHandle>456748</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1027.04614</X>
			<Y>-3273.22192</Y>
			<Z>13.0976486</Z>
			<Pitch>-6.10666465e-13</Pitch>
			<Roll>-4.92632807e-07</Roll>
			<Yaw>60.2034645</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xad8c4c69</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_straight_bar_s</HashName>
		<InitialHandle>193045</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1035.75781</X>
			<Y>-3288.22876</Y>
			<Z>13.0976505</Z>
			<Pitch>-5.59777593e-13</Pitch>
			<Roll>-1.05558934e-06</Roll>
			<Yaw>59.8567085</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xad8c4c69</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_straight_bar_s</HashName>
		<InitialHandle>431925</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-885.136292</X>
			<Y>-3255.10938</Y>
			<Z>13.0981121</Z>
			<Pitch>-2.16277706e-13</Pitch>
			<Roll>-9.08805191e-08</Roll>
			<Yaw>-122.115814</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x2e03ed1d</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_bend_l_b</HashName>
		<InitialHandle>53540</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-878.145996</X>
			<Y>-3225.18921</Y>
			<Z>12.9378386</Z>
			<Pitch>-8.26944172e-14</Pitch>
			<Roll>1.21737486e-07</Roll>
			<Yaw>52.5597763</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xb65e519a</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_tube_qg</HashName>
		<InitialHandle>635445</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-940.129272</X>
			<Y>-3226.29102</Y>
			<Z>25.3136864</Z>
			<Pitch>5.08888721e-14</Pitch>
			<Roll>4.09491776e-07</Roll>
			<Yaw>116.825874</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x3d2730d1</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_tube_jmp</HashName>
		<InitialHandle>655669</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-978.748779</X>
			<Y>-3297.02393</Y>
			<Z>25.0473251</Z>
			<Pitch>0</Pitch>
			<Roll>2.14818257e-07</Roll>
			<Yaw>-55.2757721</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x2e72d572</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_tube_end</HashName>
		<InitialHandle>560692</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1069.14868</X>
			<Y>-3154.86865</Y>
			<Z>16.3910065</Z>
			<Pitch>-1.0618809e-05</Pitch>
			<Roll>-93.999855</Roll>
			<Yaw>10.6360712</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x8791883b</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_track_turnice</HashName>
		<InitialHandle>317497</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-876.746155</X>
			<Y>-3223.74731</Y>
			<Z>104.169586</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-34.3159485</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xd187a7b4</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_tube_crn</HashName>
		<InitialHandle>110093</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-900.314697</X>
			<Y>-3321.20093</Y>
			<Z>25.2973576</Z>
			<Pitch>7.47051899e-07</Pitch>
			<Roll>-3.99991298</Roll>
			<Yaw>-77.7089462</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xdb2c3e38</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_soccer_lball</HashName>
		<InitialHandle>450927</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1195.38586</X>
			<Y>-3335.80005</Y>
			<Z>17.2942829</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>175.06041</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xf1fd3cff</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_soccer_goal</HashName>
		<InitialHandle>612149</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1295.04053</X>
			<Y>-3283.16138</Y>
			<Z>15.2461433</Z>
			<Pitch>0</Pitch>
			<Roll>1.99993074</Roll>
			<Yaw>148.469925</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xf1fd3cff</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_soccer_goal</HashName>
		<InitialHandle>180792</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1099.94238</X>
			<Y>-3388.00317</Y>
			<Z>15.2461424</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-27.6467667</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x3edd1dc3</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_landing_zone_01</HashName>
		<InitialHandle>305178</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1156.00513</X>
			<Y>-3366.16455</Y>
			<Z>12.9500504</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>62.2020531</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x3edd1dc3</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_landing_zone_01</HashName>
		<InitialHandle>529972</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>0</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1246.63635</X>
			<Y>-3314.90503</Y>
			<Z>12.9500513</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>150.460159</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x827092e6</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_bowlpin_stand</HashName>
		<InitialHandle>306976</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1142.55615</X>
			<Y>-3243.65332</Y>
			<Z>12.9511385</Z>
			<Pitch>0</Pitch>
			<Roll>1.45032823e-06</Roll>
			<Yaw>84.2869644</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xef675e51</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_bblock_xl3</HashName>
		<InitialHandle>402229</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-949.92511</X>
			<Y>-3182.18823</Y>
			<Z>13.1432819</Z>
			<Pitch>-2.03555488e-13</Pitch>
			<Roll>-1.15195996e-06</Roll>
			<Yaw>-120.206436</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xb195fef4</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_slow_down</HashName>
		<InitialHandle>128797</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1009.12555</X>
			<Y>-3217.6543</Y>
			<Z>13.9876776</Z>
			<Pitch>9.1713963e-07</Pitch>
			<Roll>2.00001216</Roll>
			<Yaw>-88.4188461</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xcc526c0b</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_ramp_spiral_l_l</HashName>
		<InitialHandle>682805</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1184.29944</X>
			<Y>-3189.11426</Y>
			<Z>13.2786827</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>173.447433</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xcc526c0b</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_ramp_spiral_l_l</HashName>
		<InitialHandle>643379</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1107.34204</X>
			<Y>-3185.38208</Y>
			<Z>13.3238506</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-87.4338379</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xbf18a65c</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_ramp_jump_xs</HashName>
		<InitialHandle>358965</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1016.51208</X>
			<Y>-3052.20117</Y>
			<Z>12.8845215</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>150.859329</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xd7ade0b8</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_ramp_adj_hloop</HashName>
		<InitialHandle>206657</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1060.85901</X>
			<Y>-2917.77856</Y>
			<Z>32.5750465</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>60.0882187</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x15f3b86c</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_race_start_line_03</HashName>
		<InitialHandle>116257</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1219.54468</X>
			<Y>-3112.51929</Y>
			<Z>13.1051674</Z>
			<Pitch>2.03555488e-13</Pitch>
			<Roll>1.5427529e-06</Roll>
			<Yaw>149.612915</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x93ee5a7e</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_race_gantry_01</HashName>
		<InitialHandle>425525</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1148.86011</X>
			<Y>-3136.54126</Y>
			<Z>13.1830721</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>64.729538</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x2e32d565</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>reeds_03</HashName>
		<InitialHandle>527156</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1474.15247</X>
			<Y>-3105.57935</Y>
			<Z>13.5680866</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>135.841766</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x2e32d565</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>reeds_03</HashName>
		<InitialHandle>107892</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1447.49084</X>
			<Y>-3109.25854</Y>
			<Z>13.5680866</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>171.872894</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x2e32d565</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>reeds_03</HashName>
		<InitialHandle>62518</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1500.75488</X>
			<Y>-3100.37744</Y>
			<Z>13.5680876</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>153.769836</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x2e32d565</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>reeds_03</HashName>
		<InitialHandle>580149</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1560.31726</X>
			<Y>-3066.81226</Y>
			<Z>13.5680866</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>69.9268799</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x2e32d565</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>reeds_03</HashName>
		<InitialHandle>58678</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1628.46667</X>
			<Y>-3048.16821</Y>
			<Z>13.5680866</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>73.6510086</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x2e32d565</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>reeds_03</HashName>
		<InitialHandle>555829</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1641.83826</X>
			<Y>-3026.11646</Y>
			<Z>13.5680866</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>49.2256355</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x2e32d565</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>reeds_03</HashName>
		<InitialHandle>292405</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1688.51526</X>
			<Y>-3030.52441</Y>
			<Z>13.5680866</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>104.744965</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x2e32d565</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>reeds_03</HashName>
		<InitialHandle>29985</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1736.61755</X>
			<Y>-3018.22119</Y>
			<Z>13.8379164</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>75.2957382</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x2e32d565</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>reeds_03</HashName>
		<InitialHandle>470837</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1745.04834</X>
			<Y>-3118.75854</Y>
			<Z>11.9985809</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-153.57019</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x93ee5a7e</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_race_gantry_01</HashName>
		<InitialHandle>519221</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1161.86743</X>
			<Y>-3161.24561</Y>
			<Z>13.183075</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>62.6502228</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xad8c4c69</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_straight_bar_s</HashName>
		<InitialHandle>481589</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-896.422729</X>
			<Y>-3195.46851</Y>
			<Z>13.0978374</Z>
			<Pitch>-6.36110901e-13</Pitch>
			<Roll>-4.92632296e-07</Roll>
			<Yaw>143.438248</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xad8c4c69</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_straight_bar_s</HashName>
		<InitialHandle>31520</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-988.254028</X>
			<Y>-3206.44897</Y>
			<Z>13.0976486</Z>
			<Pitch>-6.2338871e-13</Pitch>
			<Roll>-4.92631841e-07</Roll>
			<Yaw>60.3745193</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x23c8e97a</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_straight_l</HashName>
		<InitialHandle>595509</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1021.61639</X>
			<Y>-3124.78027</Y>
			<Z>13.0461121</Z>
			<Pitch>-1.88924939e-12</Pitch>
			<Roll>-2.43401132e-07</Roll>
			<Yaw>-28.0566406</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x161aa7d5</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_bend_bar_l</HashName>
		<InitialHandle>422960</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1105.59949</X>
			<Y>-3091.44312</Y>
			<Z>13.0668554</Z>
			<Pitch>-2.95155458e-12</Pitch>
			<Roll>-2.3870075e-06</Roll>
			<Yaw>149.181503</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xad8c4c69</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_straight_bar_s</HashName>
		<InitialHandle>606766</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1138.66138</X>
			<Y>-3119.34375</Y>
			<Z>13.097661</Z>
			<Pitch>-5.21610966e-13</Pitch>
			<Roll>4.11636847e-07</Roll>
			<Yaw>60.1164474</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xad8c4c69</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_straight_bar_s</HashName>
		<InitialHandle>415278</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1131.71936</X>
			<Y>-3107.19116</Y>
			<Z>13.0976601</Z>
			<Pitch>-4.19833195e-13</Pitch>
			<Roll>4.11635085e-07</Roll>
			<Yaw>60.116188</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x11105a79</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_cross</HashName>
		<InitialHandle>534593</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-960.431946</X>
			<Y>-3157.14429</Y>
			<Z>13.1760073</Z>
			<Pitch>7.63333082e-13</Pitch>
			<Roll>1.58387172e-06</Roll>
			<Yaw>61.1040726</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xad8c4c69</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_straight_bar_s</HashName>
		<InitialHandle>377409</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-910.33075</X>
			<Y>-3185.97388</Y>
			<Z>13.0988541</Z>
			<Pitch>-5.85222029e-13</Pitch>
			<Roll>-4.92631784e-07</Roll>
			<Yaw>146.987869</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xad8c4c69</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_straight_bar_s</HashName>
		<InitialHandle>548916</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-924.82489</X>
			<Y>-3176.75146</Y>
			<Z>13.0976486</Z>
			<Pitch>-4.83444285e-13</Pitch>
			<Roll>7.05074967e-07</Roll>
			<Yaw>149.152328</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xad8c4c69</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_straight_bar_s</HashName>
		<InitialHandle>516405</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-936.971985</X>
			<Y>-3169.87769</Y>
			<Z>13.0976563</Z>
			<Pitch>-6.86999773e-13</Pitch>
			<Roll>7.05074967e-07</Roll>
			<Yaw>150.883713</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xad8c4c69</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_straight_bar_s</HashName>
		<InitialHandle>307522</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-979.605225</X>
			<Y>-3191.39282</Y>
			<Z>13.0976467</Z>
			<Pitch>-2.79888797e-13</Pitch>
			<Roll>5.42116027e-07</Roll>
			<Yaw>59.7679443</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xad8c4c69</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_straight_bar_s</HashName>
		<InitialHandle>145181</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-973.931335</X>
			<Y>-3181.51074</Y>
			<Z>13.0976467</Z>
			<Pitch>-2.03555488e-13</Pitch>
			<Roll>1.67309827e-06</Roll>
			<Yaw>60.4606895</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x5779131a</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_bowling_pin</HashName>
		<InitialHandle>301105</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-959.100281</X>
			<Y>-3201.26416</Y>
			<Z>13.3553858</Z>
			<Pitch>2.16277706e-13</Pitch>
			<Roll>-3.61635443e-07</Roll>
			<Yaw>-74.6281967</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x5779131a</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_bowling_pin</HashName>
		<InitialHandle>616245</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-914.937073</X>
			<Y>-3259.87012</Y>
			<Z>13.3553848</Z>
			<Pitch>2.03555488e-13</Pitch>
			<Roll>-8.13790564e-07</Roll>
			<Yaw>-105.722092</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x5779131a</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_bowling_pin</HashName>
		<InitialHandle>648757</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-907.340149</X>
			<Y>-3223.40771</Y>
			<Z>13.3553877</Z>
			<Pitch>2.16277706e-13</Pitch>
			<Roll>-8.13787949e-07</Roll>
			<Yaw>-76.0130234</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x6ceb0c6c</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_cedar_trunk_001</HashName>
		<InitialHandle>275251</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-958.582031</X>
			<Y>-3229.14526</Y>
			<Z>14.3369598</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>145.260117</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x6ceb0c6c</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_cedar_trunk_001</HashName>
		<InitialHandle>356146</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-966.803894</X>
			<Y>-3208.65967</Y>
			<Z>11.8816357</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-144.929382</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x6ceb0c6c</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_cedar_trunk_001</HashName>
		<InitialHandle>579379</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-950.117065</X>
			<Y>-3199.46875</Y>
			<Z>12.1163874</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-97.3764954</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x6ceb0c6c</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_cedar_trunk_001</HashName>
		<InitialHandle>741404</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-926.189148</X>
			<Y>-3213.80664</Y>
			<Z>11.4102106</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>144.828232</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x6ceb0c6c</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_cedar_trunk_001</HashName>
		<InitialHandle>41521</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-919.338013</X>
			<Y>-3227.53809</Y>
			<Z>11.425806</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>150.977478</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x6ceb0c6c</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_cedar_trunk_001</HashName>
		<InitialHandle>471845</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-900.771851</X>
			<Y>-3222.86963</Y>
			<Z>12.0882921</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>100.827011</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x6ceb0c6c</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_cedar_trunk_001</HashName>
		<InitialHandle>162101</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-924.888062</X>
			<Y>-3250.49658</Y>
			<Z>10.7345943</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>82.0312195</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x6ceb0c6c</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_cedar_trunk_001</HashName>
		<InitialHandle>336958</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-911.21698</X>
			<Y>-3250.16382</Y>
			<Z>11.0655079</Z>
			<Pitch>-1.59027725e-15</Pitch>
			<Roll>2.14390042e-07</Roll>
			<Yaw>89.3928452</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x6ceb0c6c</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_cedar_trunk_001</HashName>
		<InitialHandle>344640</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-904.992004</X>
			<Y>-3234.31299</Y>
			<Z>8.57154369</Z>
			<Pitch>0</Pitch>
			<Roll>-3.25740444e-07</Roll>
			<Yaw>141.274277</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x6ceb0c6c</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_cedar_trunk_001</HashName>
		<InitialHandle>135254</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-951.450928</X>
			<Y>-3240.02588</Y>
			<Z>12.7813425</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>174.014816</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x6ceb0c6c</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_cedar_trunk_001</HashName>
		<InitialHandle>613998</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-939.013916</X>
			<Y>-3251.35693</Y>
			<Z>12.4023113</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>155.132294</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x55c92f91</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_0r07</HashName>
		<InitialHandle>611085</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1244.22363</X>
			<Y>-3078.85376</Y>
			<Z>13.2927904</Z>
			<Pitch>3.02152678e-14</Pitch>
			<Roll>8.07837068e-08</Roll>
			<Yaw>-102.993172</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x5c9b374c</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_0l08</HashName>
		<InitialHandle>233011</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-940.149048</X>
			<Y>-3159.09082</Y>
			<Z>13.4678717</Z>
			<Pitch>7.63333082e-14</Pitch>
			<Roll>2.13918938e-07</Roll>
			<Yaw>-29.5442486</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x95a52a74</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_0l2</HashName>
		<InitialHandle>9268</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-870.684509</X>
			<Y>-3208.46338</Y>
			<Z>13.0409346</Z>
			<Pitch>-5.85222029e-13</Pitch>
			<Roll>-3.62509212e-07</Roll>
			<Yaw>-61.2481613</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xcc526c0b</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_ramp_spiral_l_l</HashName>
		<InitialHandle>581169</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1091.66956</X>
			<Y>-3242.56543</Y>
			<Z>13.2541962</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>87.4132309</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xcc526c0b</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_ramp_spiral_l_l</HashName>
		<InitialHandle>44615</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1089.23767</X>
			<Y>-3306.83398</Y>
			<Z>13.3195419</Z>
			<Pitch>-2.16277706e-13</Pitch>
			<Roll>-5.86820477e-07</Roll>
			<Yaw>-103.826195</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xbf18a65c</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_ramp_jump_xs</HashName>
		<InitialHandle>41267</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1035.62903</X>
			<Y>-3041.00098</Y>
			<Z>13.0694046</Z>
			<Pitch>-2.03555488e-13</Pitch>
			<Roll>-1.44624869e-06</Roll>
			<Yaw>-33.9745255</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x6ceb0c6c</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_cedar_trunk_001</HashName>
		<InitialHandle>169235</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1206.7655</X>
			<Y>-3134.30786</Y>
			<Z>14.3038368</Z>
			<Pitch>6.36110901e-14</Pitch>
			<Roll>2.13871473e-07</Roll>
			<Yaw>13.0005102</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x6ceb0c6c</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_cedar_trunk_001</HashName>
		<InitialHandle>258870</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1193.40869</X>
			<Y>-3143.04199</Y>
			<Z>14.3369789</Z>
			<Pitch>6.36110901e-14</Pitch>
			<Roll>2.13871431e-07</Roll>
			<Yaw>46.4332504</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x6ceb0c6c</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_cedar_trunk_001</HashName>
		<InitialHandle>340761</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1220.401</X>
			<Y>-3127.04688</Y>
			<Z>14.3327713</Z>
			<Pitch>2.03555488e-13</Pitch>
			<Roll>1.96344581e-06</Roll>
			<Yaw>-13.417202</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x6ceb0c6c</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_cedar_trunk_001</HashName>
		<InitialHandle>331583</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1234.09705</X>
			<Y>-3119.35571</Y>
			<Z>14.3429689</Z>
			<Pitch>-4.07110977e-13</Pitch>
			<Roll>1.96344627e-06</Roll>
			<Yaw>121.267204</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x6ceb0c6c</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_cedar_trunk_001</HashName>
		<InitialHandle>366400</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1243.27148</X>
			<Y>-3113.84302</Y>
			<Z>14.345892</Z>
			<Pitch>-4.32555413e-13</Pitch>
			<Roll>1.96344627e-06</Roll>
			<Yaw>96.2353897</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x39bc9ebf</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_04</HashName>
		<InitialHandle>582451</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1207.03247</X>
			<Y>-3163.98999</Y>
			<Z>13.3174477</Z>
			<Pitch>2.03555488e-13</Pitch>
			<Roll>1.18172647e-06</Roll>
			<Yaw>-118.9758</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xcfd01ec9</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_0l1</HashName>
		<InitialHandle>465204</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-911.188843</X>
			<Y>-3291.87183</Y>
			<Z>12.9450865</Z>
			<Pitch>7.63333082e-14</Pitch>
			<Roll>-2.14472124e-07</Roll>
			<Yaw>-133.612579</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x53724bb0</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_bowling_ball</HashName>
		<InitialHandle>548648</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-914.777588</X>
			<Y>-3239.41992</Y>
			<Z>16.0020752</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-16.5137939</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x53724bb0</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_bowling_ball</HashName>
		<InitialHandle>652076</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-962.031738</X>
			<Y>-3220.31909</Y>
			<Z>16.0020752</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>7.65145254</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xb195fef4</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_slow_down</HashName>
		<InitialHandle>594484</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-955.539063</X>
			<Y>-3175.31812</Y>
			<Z>13.6882725</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>101.484062</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x53acbca6</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_sign_circuit_15</HashName>
		<InitialHandle>268865</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1019.1214</X>
			<Y>-3238.90161</Y>
			<Z>13.3930244</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-131.713135</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x53acbca6</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_sign_circuit_15</HashName>
		<InitialHandle>275507</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1004.53351</X>
			<Y>-3249.94897</Y>
			<Z>13.4495525</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-29.7679234</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x53acbca6</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_sign_circuit_15</HashName>
		<InitialHandle>362029</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-991.86499</X>
			<Y>-3232.41968</Y>
			<Z>13.3959007</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>58.405117</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x53acbca6</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_sign_circuit_15</HashName>
		<InitialHandle>28174</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1007.48932</X>
			<Y>-3220.9624</Y>
			<Z>13.3958988</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>149.609375</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xa93de7cb</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_sign_circuit_13</HashName>
		<InitialHandle>671026</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-914.485352</X>
			<Y>-3289.4646</Y>
			<Z>13.1860027</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-112.689339</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xdf7f5979</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_ramp_adj_flip_m</HashName>
		<InitialHandle>423454</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1072.06238</X>
			<Y>-2981.40576</Y>
			<Z>12.9743128</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>62.9081306</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x2e32d565</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>reeds_03</HashName>
		<InitialHandle>495411</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1198.11462</X>
			<Y>-3145.81665</Y>
			<Z>13.734911</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>58.9225311</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x2e32d565</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>reeds_03</HashName>
		<InitialHandle>295743</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1211.83118</X>
			<Y>-3138.2356</Y>
			<Z>13.734911</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>52.9458656</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x2e32d565</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>reeds_03</HashName>
		<InitialHandle>339263</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1226.90198</X>
			<Y>-3129.47998</Y>
			<Z>13.734911</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>59.3550797</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x2e32d565</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>reeds_03</HashName>
		<InitialHandle>487183</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1241.93677</X>
			<Y>-3121.89624</Y>
			<Z>13.7364511</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>55.4571838</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x04d11f2b</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_w_r_cedar_01</HashName>
		<InitialHandle>317710</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1243.49878</X>
			<Y>-3123.55664</Y>
			<Z>14.4985695</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-115.778847</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x04d11f2b</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_w_r_cedar_01</HashName>
		<InitialHandle>239168</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1089.55725</X>
			<Y>-3138.00586</Y>
			<Z>12.4263992</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>89.2364883</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x04d11f2b</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_w_r_cedar_01</HashName>
		<InitialHandle>287552</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1201.8634</X>
			<Y>-3147.43237</Y>
			<Z>14.4985695</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-18.2508678</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xca0958df</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_tyre_wall_02</HashName>
		<InitialHandle>173851</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1192.51172</X>
			<Y>-3152.79492</Y>
			<Z>13.3148918</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>21.6779289</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xca0958df</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_tyre_wall_02</HashName>
		<InitialHandle>85601</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1198.26208</X>
			<Y>-3152.57886</Y>
			<Z>13.3148918</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-26.8259602</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xca0958df</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_tyre_wall_02</HashName>
		<InitialHandle>473137</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1204.44519</X>
			<Y>-3149.45142</Y>
			<Z>13.3148918</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-26.8259602</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xca0958df</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_tyre_wall_02</HashName>
		<InitialHandle>498996</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1210.5188</X>
			<Y>-3146.04102</Y>
			<Z>13.3148918</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-31.4164276</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xca0958df</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_tyre_wall_02</HashName>
		<InitialHandle>191006</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1217.17236</X>
			<Y>-3142.26025</Y>
			<Z>13.3148918</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-30.9833622</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xca0958df</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_tyre_wall_02</HashName>
		<InitialHandle>153631</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1224.81262</X>
			<Y>-3137.67212</Y>
			<Z>13.3148918</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-30.9833622</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xca0958df</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_tyre_wall_02</HashName>
		<InitialHandle>564019</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1231.60327</X>
			<Y>-3133.59424</Y>
			<Z>13.3148918</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-30.9833622</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xca0958df</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_tyre_wall_02</HashName>
		<InitialHandle>270398</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1239.52637</X>
			<Y>-3128.83618</Y>
			<Z>13.3148918</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-30.9833622</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xca0958df</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_tyre_wall_02</HashName>
		<InitialHandle>367403</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1245.75159</X>
			<Y>-3125.0979</Y>
			<Z>13.3161535</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-30.9833622</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xca0958df</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_tyre_wall_02</HashName>
		<InitialHandle>495925</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1254.48914</X>
			<Y>-3114.62231</Y>
			<Z>13.3148909</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-76.8883591</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xca0958df</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_tyre_wall_02</HashName>
		<InitialHandle>197425</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1251.59534</X>
			<Y>-3120.37354</Y>
			<Z>13.3163452</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-56.4466629</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x3d2730d1</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_tube_jmp</HashName>
		<InitialHandle>529424</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-849.975708</X>
			<Y>-3329.8562</Y>
			<Z>25.3044357</Z>
			<Pitch>2.28999924e-13</Pitch>
			<Roll>-8.23927508e-07</Roll>
			<Yaw>13.8419647</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x95a52a74</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_0l2</HashName>
		<InitialHandle>182070</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-865.379028</X>
			<Y>-3234.40796</Y>
			<Z>13.040925</Z>
			<Pitch>-5.82439045e-13</Pitch>
			<Roll>7.4244781e-08</Roll>
			<Yaw>-94.5074081</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>377665</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1414.4873</X>
			<Y>-3162.72339</Y>
			<Z>13.5580406</Z>
			<Pitch>1.2722218e-14</Pitch>
			<Roll>-1.07585478e-07</Roll>
			<Yaw>-62.5522766</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xbf18a65c</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_ramp_jump_xs</HashName>
		<InitialHandle>339755</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1052.42883</X>
			<Y>-2992.94702</Y>
			<Z>12.9754276</Z>
			<Pitch>-5.59777593e-13</Pitch>
			<Roll>-9.42493898e-07</Roll>
			<Yaw>60.5209999</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xbf18a65c</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_ramp_jump_xs</HashName>
		<InitialHandle>78113</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1034.64673</X>
			<Y>-2961.9519</Y>
			<Z>12.9784241</Z>
			<Pitch>-5.34333157e-13</Pitch>
			<Roll>-9.42492875e-07</Roll>
			<Yaw>-121.193329</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x4715e7e4</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_tree_fallen_01</HashName>
		<InitialHandle>615200</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1024.59302</X>
			<Y>-3106.56201</Y>
			<Z>13.6576128</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>113.912949</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x4715e7e4</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_tree_fallen_01</HashName>
		<InitialHandle>743726</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1249.78467</X>
			<Y>-3115.83618</Y>
			<Z>13.4956398</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-52.4738464</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x4715e7e4</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_tree_fallen_01</HashName>
		<InitialHandle>60469</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1250.56628</X>
			<Y>-3149.04102</Y>
			<Z>13.5012569</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-153.898422</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x79fbb0c5</ModelHash>
		<Type>2</Type>
		<Dynamic>true</Dynamic>
		<FrozenPos>false</FrozenPos>
		<HashName>Patrulla de la policía</HashName>
		<InitialHandle>295989</InitialHandle>
		<VehicleProperties>
			<Colours>
				<Primary>134</Primary>
				<Secondary>134</Secondary>
				<Pearl>0</Pearl>
				<Rim>156</Rim>
				<Mod1_a>6</Mod1_a>
				<Mod1_b>-1</Mod1_b>
				<Mod1_c>-1</Mod1_c>
				<Mod2_a>6</Mod2_a>
				<Mod2_b>-1</Mod2_b>
				<IsPrimaryColourCustom>false</IsPrimaryColourCustom>
				<IsSecondaryColourCustom>false</IsSecondaryColourCustom>
				<tyreSmoke_R>255</tyreSmoke_R>
				<tyreSmoke_G>255</tyreSmoke_G>
				<tyreSmoke_B>255</tyreSmoke_B>
				<LrInterior>0</LrInterior>
				<LrDashboard>0</LrDashboard>
			</Colours>
			<Livery>2</Livery>
			<NumberPlateText>41AFQ337</NumberPlateText>
			<NumberPlateIndex>4</NumberPlateIndex>
			<WheelType>1</WheelType>
			<WheelsInvisible>false</WheelsInvisible>
			<EngineSoundName></EngineSoundName>
			<WindowTint>-1</WindowTint>
			<BulletProofTyres>false</BulletProofTyres>
			<DirtLevel>0</DirtLevel>
			<PaintFade>0.298039228</PaintFade>
			<RoofState>0</RoofState>
			<SirenActive>false</SirenActive>
			<EngineOn>false</EngineOn>
			<EngineHealth>1000</EngineHealth>
			<LightsOn>false</LightsOn>
			<IsRadioLoud>0</IsRadioLoud>
			<Neons>
				<Left>false</Left>
				<Right>false</Right>
				<Front>false</Front>
				<Back>false</Back>
				<R>255</R>
				<G>0</G>
				<B>255</B>
			</Neons>
			<DoorsOpen>
				<BackLeftDoor>false</BackLeftDoor>
				<BackRightDoor>false</BackRightDoor>
				<FrontLeftDoor>false</FrontLeftDoor>
				<FrontRightDoor>false</FrontRightDoor>
				<Hood>false</Hood>
				<Trunk>false</Trunk>
				<Trunk2>false</Trunk2>
			</DoorsOpen>
			<DoorsBroken>
				<BackLeftDoor>false</BackLeftDoor>
				<BackRightDoor>false</BackRightDoor>
				<FrontLeftDoor>false</FrontLeftDoor>
				<FrontRightDoor>false</FrontRightDoor>
				<Hood>false</Hood>
				<Trunk>false</Trunk>
				<Trunk2>false</Trunk2>
			</DoorsBroken>
			<TyresBursted>
				<FrontLeft>false</FrontLeft>
				<FrontRight>false</FrontRight>
				<_2>false</_2>
				<_3>false</_3>
				<BackLeft>false</BackLeft>
				<BackRight>false</BackRight>
				<_6>false</_6>
				<_7>false</_7>
				<_8>false</_8>
			</TyresBursted>
			<ModExtras>
				<_1>true</_1>
				<_2>false</_2>
			</ModExtras>
			<Mods>
				<_0>-1,0</_0>
				<_1>-1,0</_1>
				<_2>-1,0</_2>
				<_3>-1,0</_3>
				<_4>-1,0</_4>
				<_5>-1,0</_5>
				<_6>-1,0</_6>
				<_7>-1,0</_7>
				<_8>-1,0</_8>
				<_9>-1,0</_9>
				<_10>-1,0</_10>
				<_11>-1,0</_11>
				<_12>-1,0</_12>
				<_13>-1,0</_13>
				<_14>-1,0</_14>
				<_15>-1,0</_15>
				<_16>-1,0</_16>
				<_17>false</_17>
				<_18>false</_18>
				<_19>false</_19>
				<_20>false</_20>
				<_21>false</_21>
				<_22>false</_22>
				<_23>-1,0</_23>
				<_24>-1,0</_24>
				<_25>-1,0</_25>
				<_26>-1,0</_26>
				<_27>-1,0</_27>
				<_28>-1,0</_28>
				<_29>-1,0</_29>
				<_30>-1,0</_30>
				<_31>-1,0</_31>
				<_32>-1,0</_32>
				<_33>-1,0</_33>
				<_34>-1,0</_34>
				<_35>-1,0</_35>
				<_36>-1,0</_36>
				<_37>-1,0</_37>
				<_38>-1,0</_38>
				<_39>-1,0</_39>
				<_40>-1,0</_40>
				<_41>-1,0</_41>
				<_42>-1,0</_42>
				<_43>-1,0</_43>
				<_44>-1,0</_44>
				<_45>-1,0</_45>
				<_46>-1,0</_46>
				<_47>-1,0</_47>
				<_48>-1,0</_48>
			</Mods>
		</VehicleProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1050.03711</X>
			<Y>-2988.17847</Y>
			<Z>13.5595493</Z>
			<Pitch>0.00623293687</Pitch>
			<Roll>0.0071446728</Roll>
			<Yaw>-119.944702</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x79fbb0c5</ModelHash>
		<Type>2</Type>
		<Dynamic>true</Dynamic>
		<FrozenPos>false</FrozenPos>
		<HashName>Patrulla de la policía</HashName>
		<InitialHandle>699680</InitialHandle>
		<VehicleProperties>
			<Colours>
				<Primary>134</Primary>
				<Secondary>134</Secondary>
				<Pearl>0</Pearl>
				<Rim>156</Rim>
				<Mod1_a>6</Mod1_a>
				<Mod1_b>-1</Mod1_b>
				<Mod1_c>-1</Mod1_c>
				<Mod2_a>6</Mod2_a>
				<Mod2_b>-1</Mod2_b>
				<IsPrimaryColourCustom>false</IsPrimaryColourCustom>
				<IsSecondaryColourCustom>false</IsSecondaryColourCustom>
				<tyreSmoke_R>255</tyreSmoke_R>
				<tyreSmoke_G>255</tyreSmoke_G>
				<tyreSmoke_B>255</tyreSmoke_B>
				<LrInterior>0</LrInterior>
				<LrDashboard>0</LrDashboard>
			</Colours>
			<Livery>3</Livery>
			<NumberPlateText>08BXL698</NumberPlateText>
			<NumberPlateIndex>4</NumberPlateIndex>
			<WheelType>1</WheelType>
			<WheelsInvisible>false</WheelsInvisible>
			<EngineSoundName></EngineSoundName>
			<WindowTint>-1</WindowTint>
			<BulletProofTyres>false</BulletProofTyres>
			<DirtLevel>0</DirtLevel>
			<PaintFade>0.298039228</PaintFade>
			<RoofState>0</RoofState>
			<SirenActive>false</SirenActive>
			<EngineOn>false</EngineOn>
			<EngineHealth>1000</EngineHealth>
			<LightsOn>false</LightsOn>
			<IsRadioLoud>0</IsRadioLoud>
			<Neons>
				<Left>false</Left>
				<Right>false</Right>
				<Front>false</Front>
				<Back>false</Back>
				<R>255</R>
				<G>0</G>
				<B>255</B>
			</Neons>
			<DoorsOpen>
				<BackLeftDoor>false</BackLeftDoor>
				<BackRightDoor>false</BackRightDoor>
				<FrontLeftDoor>false</FrontLeftDoor>
				<FrontRightDoor>false</FrontRightDoor>
				<Hood>false</Hood>
				<Trunk>false</Trunk>
				<Trunk2>false</Trunk2>
			</DoorsOpen>
			<DoorsBroken>
				<BackLeftDoor>false</BackLeftDoor>
				<BackRightDoor>false</BackRightDoor>
				<FrontLeftDoor>false</FrontLeftDoor>
				<FrontRightDoor>false</FrontRightDoor>
				<Hood>false</Hood>
				<Trunk>false</Trunk>
				<Trunk2>false</Trunk2>
			</DoorsBroken>
			<TyresBursted>
				<FrontLeft>false</FrontLeft>
				<FrontRight>false</FrontRight>
				<_2>false</_2>
				<_3>false</_3>
				<BackLeft>false</BackLeft>
				<BackRight>false</BackRight>
				<_6>false</_6>
				<_7>false</_7>
				<_8>false</_8>
			</TyresBursted>
			<ModExtras>
				<_1>true</_1>
				<_2>false</_2>
			</ModExtras>
			<Mods>
				<_0>-1,0</_0>
				<_1>-1,0</_1>
				<_2>-1,0</_2>
				<_3>-1,0</_3>
				<_4>-1,0</_4>
				<_5>-1,0</_5>
				<_6>-1,0</_6>
				<_7>-1,0</_7>
				<_8>-1,0</_8>
				<_9>-1,0</_9>
				<_10>-1,0</_10>
				<_11>-1,0</_11>
				<_12>-1,0</_12>
				<_13>-1,0</_13>
				<_14>-1,0</_14>
				<_15>-1,0</_15>
				<_16>-1,0</_16>
				<_17>false</_17>
				<_18>false</_18>
				<_19>false</_19>
				<_20>false</_20>
				<_21>false</_21>
				<_22>false</_22>
				<_23>-1,0</_23>
				<_24>-1,0</_24>
				<_25>-1,0</_25>
				<_26>-1,0</_26>
				<_27>-1,0</_27>
				<_28>-1,0</_28>
				<_29>-1,0</_29>
				<_30>-1,0</_30>
				<_31>-1,0</_31>
				<_32>-1,0</_32>
				<_33>-1,0</_33>
				<_34>-1,0</_34>
				<_35>-1,0</_35>
				<_36>-1,0</_36>
				<_37>-1,0</_37>
				<_38>-1,0</_38>
				<_39>-1,0</_39>
				<_40>-1,0</_40>
				<_41>-1,0</_41>
				<_42>-1,0</_42>
				<_43>-1,0</_43>
				<_44>-1,0</_44>
				<_45>-1,0</_45>
				<_46>-1,0</_46>
				<_47>-1,0</_47>
				<_48>-1,0</_48>
			</Mods>
		</VehicleProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1048.60864</X>
			<Y>-2985.55518</Y>
			<Z>13.5599651</Z>
			<Pitch>0.00742172031</Pitch>
			<Roll>0.00762883388</Roll>
			<Yaw>-119.858055</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x79fbb0c5</ModelHash>
		<Type>2</Type>
		<Dynamic>true</Dynamic>
		<FrozenPos>false</FrozenPos>
		<HashName>Patrulla de la policía</HashName>
		<InitialHandle>360236</InitialHandle>
		<VehicleProperties>
			<Colours>
				<Primary>134</Primary>
				<Secondary>134</Secondary>
				<Pearl>0</Pearl>
				<Rim>156</Rim>
				<Mod1_a>6</Mod1_a>
				<Mod1_b>-1</Mod1_b>
				<Mod1_c>-1</Mod1_c>
				<Mod2_a>6</Mod2_a>
				<Mod2_b>-1</Mod2_b>
				<IsPrimaryColourCustom>false</IsPrimaryColourCustom>
				<IsSecondaryColourCustom>false</IsSecondaryColourCustom>
				<tyreSmoke_R>255</tyreSmoke_R>
				<tyreSmoke_G>255</tyreSmoke_G>
				<tyreSmoke_B>255</tyreSmoke_B>
				<LrInterior>0</LrInterior>
				<LrDashboard>0</LrDashboard>
			</Colours>
			<Livery>5</Livery>
			<NumberPlateText>26TWX162</NumberPlateText>
			<NumberPlateIndex>4</NumberPlateIndex>
			<WheelType>1</WheelType>
			<WheelsInvisible>false</WheelsInvisible>
			<EngineSoundName></EngineSoundName>
			<WindowTint>-1</WindowTint>
			<BulletProofTyres>false</BulletProofTyres>
			<DirtLevel>0</DirtLevel>
			<PaintFade>0.298039228</PaintFade>
			<RoofState>0</RoofState>
			<SirenActive>false</SirenActive>
			<EngineOn>false</EngineOn>
			<EngineHealth>1000</EngineHealth>
			<LightsOn>false</LightsOn>
			<IsRadioLoud>0</IsRadioLoud>
			<Neons>
				<Left>false</Left>
				<Right>false</Right>
				<Front>false</Front>
				<Back>false</Back>
				<R>255</R>
				<G>0</G>
				<B>255</B>
			</Neons>
			<DoorsOpen>
				<BackLeftDoor>false</BackLeftDoor>
				<BackRightDoor>false</BackRightDoor>
				<FrontLeftDoor>false</FrontLeftDoor>
				<FrontRightDoor>false</FrontRightDoor>
				<Hood>false</Hood>
				<Trunk>false</Trunk>
				<Trunk2>false</Trunk2>
			</DoorsOpen>
			<DoorsBroken>
				<BackLeftDoor>false</BackLeftDoor>
				<BackRightDoor>false</BackRightDoor>
				<FrontLeftDoor>false</FrontLeftDoor>
				<FrontRightDoor>false</FrontRightDoor>
				<Hood>false</Hood>
				<Trunk>false</Trunk>
				<Trunk2>false</Trunk2>
			</DoorsBroken>
			<TyresBursted>
				<FrontLeft>false</FrontLeft>
				<FrontRight>false</FrontRight>
				<_2>false</_2>
				<_3>false</_3>
				<BackLeft>false</BackLeft>
				<BackRight>false</BackRight>
				<_6>false</_6>
				<_7>false</_7>
				<_8>false</_8>
			</TyresBursted>
			<ModExtras>
				<_1>false</_1>
				<_2>true</_2>
			</ModExtras>
			<Mods>
				<_0>-1,0</_0>
				<_1>-1,0</_1>
				<_2>-1,0</_2>
				<_3>-1,0</_3>
				<_4>-1,0</_4>
				<_5>-1,0</_5>
				<_6>-1,0</_6>
				<_7>-1,0</_7>
				<_8>-1,0</_8>
				<_9>-1,0</_9>
				<_10>-1,0</_10>
				<_11>-1,0</_11>
				<_12>-1,0</_12>
				<_13>-1,0</_13>
				<_14>-1,0</_14>
				<_15>-1,0</_15>
				<_16>-1,0</_16>
				<_17>false</_17>
				<_18>false</_18>
				<_19>false</_19>
				<_20>false</_20>
				<_21>false</_21>
				<_22>false</_22>
				<_23>-1,0</_23>
				<_24>-1,0</_24>
				<_25>-1,0</_25>
				<_26>-1,0</_26>
				<_27>-1,0</_27>
				<_28>-1,0</_28>
				<_29>-1,0</_29>
				<_30>-1,0</_30>
				<_31>-1,0</_31>
				<_32>-1,0</_32>
				<_33>-1,0</_33>
				<_34>-1,0</_34>
				<_35>-1,0</_35>
				<_36>-1,0</_36>
				<_37>-1,0</_37>
				<_38>-1,0</_38>
				<_39>-1,0</_39>
				<_40>-1,0</_40>
				<_41>-1,0</_41>
				<_42>-1,0</_42>
				<_43>-1,0</_43>
				<_44>-1,0</_44>
				<_45>-1,0</_45>
				<_46>-1,0</_46>
				<_47>-1,0</_47>
				<_48>-1,0</_48>
			</Mods>
		</VehicleProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1047.125</X>
			<Y>-2982.62109</Y>
			<Z>13.5605307</Z>
			<Pitch>0.00754479738</Pitch>
			<Roll>0.00745970849</Roll>
			<Yaw>-119.944443</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x79fbb0c5</ModelHash>
		<Type>2</Type>
		<Dynamic>true</Dynamic>
		<FrozenPos>false</FrozenPos>
		<HashName>Patrulla de la policía</HashName>
		<InitialHandle>248386</InitialHandle>
		<VehicleProperties>
			<Colours>
				<Primary>134</Primary>
				<Secondary>134</Secondary>
				<Pearl>0</Pearl>
				<Rim>156</Rim>
				<Mod1_a>6</Mod1_a>
				<Mod1_b>-1</Mod1_b>
				<Mod1_c>-1</Mod1_c>
				<Mod2_a>6</Mod2_a>
				<Mod2_b>-1</Mod2_b>
				<IsPrimaryColourCustom>false</IsPrimaryColourCustom>
				<IsSecondaryColourCustom>false</IsSecondaryColourCustom>
				<tyreSmoke_R>255</tyreSmoke_R>
				<tyreSmoke_G>255</tyreSmoke_G>
				<tyreSmoke_B>255</tyreSmoke_B>
				<LrInterior>0</LrInterior>
				<LrDashboard>0</LrDashboard>
			</Colours>
			<Livery>5</Livery>
			<NumberPlateText>64QHK320</NumberPlateText>
			<NumberPlateIndex>4</NumberPlateIndex>
			<WheelType>1</WheelType>
			<WheelsInvisible>false</WheelsInvisible>
			<EngineSoundName></EngineSoundName>
			<WindowTint>-1</WindowTint>
			<BulletProofTyres>false</BulletProofTyres>
			<DirtLevel>0</DirtLevel>
			<PaintFade>0.298039228</PaintFade>
			<RoofState>0</RoofState>
			<SirenActive>false</SirenActive>
			<EngineOn>false</EngineOn>
			<EngineHealth>1000</EngineHealth>
			<LightsOn>false</LightsOn>
			<IsRadioLoud>0</IsRadioLoud>
			<Neons>
				<Left>false</Left>
				<Right>false</Right>
				<Front>false</Front>
				<Back>false</Back>
				<R>255</R>
				<G>0</G>
				<B>255</B>
			</Neons>
			<DoorsOpen>
				<BackLeftDoor>false</BackLeftDoor>
				<BackRightDoor>false</BackRightDoor>
				<FrontLeftDoor>false</FrontLeftDoor>
				<FrontRightDoor>false</FrontRightDoor>
				<Hood>false</Hood>
				<Trunk>false</Trunk>
				<Trunk2>false</Trunk2>
			</DoorsOpen>
			<DoorsBroken>
				<BackLeftDoor>false</BackLeftDoor>
				<BackRightDoor>false</BackRightDoor>
				<FrontLeftDoor>false</FrontLeftDoor>
				<FrontRightDoor>false</FrontRightDoor>
				<Hood>false</Hood>
				<Trunk>false</Trunk>
				<Trunk2>false</Trunk2>
			</DoorsBroken>
			<TyresBursted>
				<FrontLeft>false</FrontLeft>
				<FrontRight>false</FrontRight>
				<_2>false</_2>
				<_3>false</_3>
				<BackLeft>false</BackLeft>
				<BackRight>false</BackRight>
				<_6>false</_6>
				<_7>false</_7>
				<_8>false</_8>
			</TyresBursted>
			<ModExtras>
				<_1>false</_1>
				<_2>true</_2>
			</ModExtras>
			<Mods>
				<_0>-1,0</_0>
				<_1>-1,0</_1>
				<_2>-1,0</_2>
				<_3>-1,0</_3>
				<_4>-1,0</_4>
				<_5>-1,0</_5>
				<_6>-1,0</_6>
				<_7>-1,0</_7>
				<_8>-1,0</_8>
				<_9>-1,0</_9>
				<_10>-1,0</_10>
				<_11>-1,0</_11>
				<_12>-1,0</_12>
				<_13>-1,0</_13>
				<_14>-1,0</_14>
				<_15>-1,0</_15>
				<_16>-1,0</_16>
				<_17>false</_17>
				<_18>false</_18>
				<_19>false</_19>
				<_20>false</_20>
				<_21>false</_21>
				<_22>false</_22>
				<_23>-1,0</_23>
				<_24>-1,0</_24>
				<_25>-1,0</_25>
				<_26>-1,0</_26>
				<_27>-1,0</_27>
				<_28>-1,0</_28>
				<_29>-1,0</_29>
				<_30>-1,0</_30>
				<_31>-1,0</_31>
				<_32>-1,0</_32>
				<_33>-1,0</_33>
				<_34>-1,0</_34>
				<_35>-1,0</_35>
				<_36>-1,0</_36>
				<_37>-1,0</_37>
				<_38>-1,0</_38>
				<_39>-1,0</_39>
				<_40>-1,0</_40>
				<_41>-1,0</_41>
				<_42>-1,0</_42>
				<_43>-1,0</_43>
				<_44>-1,0</_44>
				<_45>-1,0</_45>
				<_46>-1,0</_46>
				<_47>-1,0</_47>
				<_48>-1,0</_48>
			</Mods>
		</VehicleProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1045.31384</X>
			<Y>-2979.47534</Y>
			<Z>13.5611134</Z>
			<Pitch>0.0075690425</Pitch>
			<Roll>0.00750067132</Roll>
			<Yaw>-119.944443</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x79fbb0c5</ModelHash>
		<Type>2</Type>
		<Dynamic>true</Dynamic>
		<FrozenPos>false</FrozenPos>
		<HashName>Patrulla de la policía</HashName>
		<InitialHandle>242195</InitialHandle>
		<VehicleProperties>
			<Colours>
				<Primary>134</Primary>
				<Secondary>134</Secondary>
				<Pearl>0</Pearl>
				<Rim>156</Rim>
				<Mod1_a>6</Mod1_a>
				<Mod1_b>-1</Mod1_b>
				<Mod1_c>-1</Mod1_c>
				<Mod2_a>6</Mod2_a>
				<Mod2_b>-1</Mod2_b>
				<IsPrimaryColourCustom>false</IsPrimaryColourCustom>
				<IsSecondaryColourCustom>false</IsSecondaryColourCustom>
				<tyreSmoke_R>255</tyreSmoke_R>
				<tyreSmoke_G>255</tyreSmoke_G>
				<tyreSmoke_B>255</tyreSmoke_B>
				<LrInterior>0</LrInterior>
				<LrDashboard>0</LrDashboard>
			</Colours>
			<Livery>1</Livery>
			<NumberPlateText>65VLG742</NumberPlateText>
			<NumberPlateIndex>4</NumberPlateIndex>
			<WheelType>1</WheelType>
			<WheelsInvisible>false</WheelsInvisible>
			<EngineSoundName></EngineSoundName>
			<WindowTint>-1</WindowTint>
			<BulletProofTyres>false</BulletProofTyres>
			<DirtLevel>0</DirtLevel>
			<PaintFade>0.298039228</PaintFade>
			<RoofState>0</RoofState>
			<SirenActive>false</SirenActive>
			<EngineOn>false</EngineOn>
			<EngineHealth>1000</EngineHealth>
			<LightsOn>false</LightsOn>
			<IsRadioLoud>0</IsRadioLoud>
			<Neons>
				<Left>false</Left>
				<Right>false</Right>
				<Front>false</Front>
				<Back>false</Back>
				<R>255</R>
				<G>0</G>
				<B>255</B>
			</Neons>
			<DoorsOpen>
				<BackLeftDoor>false</BackLeftDoor>
				<BackRightDoor>false</BackRightDoor>
				<FrontLeftDoor>false</FrontLeftDoor>
				<FrontRightDoor>false</FrontRightDoor>
				<Hood>false</Hood>
				<Trunk>false</Trunk>
				<Trunk2>false</Trunk2>
			</DoorsOpen>
			<DoorsBroken>
				<BackLeftDoor>false</BackLeftDoor>
				<BackRightDoor>false</BackRightDoor>
				<FrontLeftDoor>false</FrontLeftDoor>
				<FrontRightDoor>false</FrontRightDoor>
				<Hood>false</Hood>
				<Trunk>false</Trunk>
				<Trunk2>false</Trunk2>
			</DoorsBroken>
			<TyresBursted>
				<FrontLeft>false</FrontLeft>
				<FrontRight>false</FrontRight>
				<_2>false</_2>
				<_3>false</_3>
				<BackLeft>false</BackLeft>
				<BackRight>false</BackRight>
				<_6>false</_6>
				<_7>false</_7>
				<_8>false</_8>
			</TyresBursted>
			<ModExtras>
				<_1>false</_1>
				<_2>true</_2>
			</ModExtras>
			<Mods>
				<_0>-1,0</_0>
				<_1>-1,0</_1>
				<_2>-1,0</_2>
				<_3>-1,0</_3>
				<_4>-1,0</_4>
				<_5>-1,0</_5>
				<_6>-1,0</_6>
				<_7>-1,0</_7>
				<_8>-1,0</_8>
				<_9>-1,0</_9>
				<_10>-1,0</_10>
				<_11>-1,0</_11>
				<_12>-1,0</_12>
				<_13>-1,0</_13>
				<_14>-1,0</_14>
				<_15>-1,0</_15>
				<_16>-1,0</_16>
				<_17>false</_17>
				<_18>false</_18>
				<_19>false</_19>
				<_20>false</_20>
				<_21>false</_21>
				<_22>false</_22>
				<_23>-1,0</_23>
				<_24>-1,0</_24>
				<_25>-1,0</_25>
				<_26>-1,0</_26>
				<_27>-1,0</_27>
				<_28>-1,0</_28>
				<_29>-1,0</_29>
				<_30>-1,0</_30>
				<_31>-1,0</_31>
				<_32>-1,0</_32>
				<_33>-1,0</_33>
				<_34>-1,0</_34>
				<_35>-1,0</_35>
				<_36>-1,0</_36>
				<_37>-1,0</_37>
				<_38>-1,0</_38>
				<_39>-1,0</_39>
				<_40>-1,0</_40>
				<_41>-1,0</_41>
				<_42>-1,0</_42>
				<_43>-1,0</_43>
				<_44>-1,0</_44>
				<_45>-1,0</_45>
				<_46>-1,0</_46>
				<_47>-1,0</_47>
				<_48>-1,0</_48>
			</Mods>
		</VehicleProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1043.66809</X>
			<Y>-2976.61646</Y>
			<Z>13.5613995</Z>
			<Pitch>0.00764698163</Pitch>
			<Roll>0.00754781067</Roll>
			<Yaw>-119.94458</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x79fbb0c5</ModelHash>
		<Type>2</Type>
		<Dynamic>true</Dynamic>
		<FrozenPos>false</FrozenPos>
		<HashName>Patrulla de la policía</HashName>
		<InitialHandle>677685</InitialHandle>
		<VehicleProperties>
			<Colours>
				<Primary>134</Primary>
				<Secondary>134</Secondary>
				<Pearl>0</Pearl>
				<Rim>156</Rim>
				<Mod1_a>6</Mod1_a>
				<Mod1_b>-1</Mod1_b>
				<Mod1_c>-1</Mod1_c>
				<Mod2_a>6</Mod2_a>
				<Mod2_b>-1</Mod2_b>
				<IsPrimaryColourCustom>false</IsPrimaryColourCustom>
				<IsSecondaryColourCustom>false</IsSecondaryColourCustom>
				<tyreSmoke_R>255</tyreSmoke_R>
				<tyreSmoke_G>255</tyreSmoke_G>
				<tyreSmoke_B>255</tyreSmoke_B>
				<LrInterior>0</LrInterior>
				<LrDashboard>0</LrDashboard>
			</Colours>
			<Livery>5</Livery>
			<NumberPlateText>84QQW466</NumberPlateText>
			<NumberPlateIndex>4</NumberPlateIndex>
			<WheelType>1</WheelType>
			<WheelsInvisible>false</WheelsInvisible>
			<EngineSoundName></EngineSoundName>
			<WindowTint>-1</WindowTint>
			<BulletProofTyres>false</BulletProofTyres>
			<DirtLevel>0</DirtLevel>
			<PaintFade>0.298039228</PaintFade>
			<RoofState>0</RoofState>
			<SirenActive>false</SirenActive>
			<EngineOn>false</EngineOn>
			<EngineHealth>1000</EngineHealth>
			<LightsOn>false</LightsOn>
			<IsRadioLoud>0</IsRadioLoud>
			<Neons>
				<Left>false</Left>
				<Right>false</Right>
				<Front>false</Front>
				<Back>false</Back>
				<R>255</R>
				<G>0</G>
				<B>255</B>
			</Neons>
			<DoorsOpen>
				<BackLeftDoor>false</BackLeftDoor>
				<BackRightDoor>false</BackRightDoor>
				<FrontLeftDoor>false</FrontLeftDoor>
				<FrontRightDoor>false</FrontRightDoor>
				<Hood>false</Hood>
				<Trunk>false</Trunk>
				<Trunk2>false</Trunk2>
			</DoorsOpen>
			<DoorsBroken>
				<BackLeftDoor>false</BackLeftDoor>
				<BackRightDoor>false</BackRightDoor>
				<FrontLeftDoor>false</FrontLeftDoor>
				<FrontRightDoor>false</FrontRightDoor>
				<Hood>false</Hood>
				<Trunk>false</Trunk>
				<Trunk2>false</Trunk2>
			</DoorsBroken>
			<TyresBursted>
				<FrontLeft>false</FrontLeft>
				<FrontRight>false</FrontRight>
				<_2>false</_2>
				<_3>false</_3>
				<BackLeft>false</BackLeft>
				<BackRight>false</BackRight>
				<_6>false</_6>
				<_7>false</_7>
				<_8>false</_8>
			</TyresBursted>
			<ModExtras>
				<_1>true</_1>
				<_2>false</_2>
			</ModExtras>
			<Mods>
				<_0>-1,0</_0>
				<_1>-1,0</_1>
				<_2>-1,0</_2>
				<_3>-1,0</_3>
				<_4>-1,0</_4>
				<_5>-1,0</_5>
				<_6>-1,0</_6>
				<_7>-1,0</_7>
				<_8>-1,0</_8>
				<_9>-1,0</_9>
				<_10>-1,0</_10>
				<_11>-1,0</_11>
				<_12>-1,0</_12>
				<_13>-1,0</_13>
				<_14>-1,0</_14>
				<_15>-1,0</_15>
				<_16>-1,0</_16>
				<_17>false</_17>
				<_18>false</_18>
				<_19>false</_19>
				<_20>false</_20>
				<_21>false</_21>
				<_22>false</_22>
				<_23>-1,0</_23>
				<_24>-1,0</_24>
				<_25>-1,0</_25>
				<_26>-1,0</_26>
				<_27>-1,0</_27>
				<_28>-1,0</_28>
				<_29>-1,0</_29>
				<_30>-1,0</_30>
				<_31>-1,0</_31>
				<_32>-1,0</_32>
				<_33>-1,0</_33>
				<_34>-1,0</_34>
				<_35>-1,0</_35>
				<_36>-1,0</_36>
				<_37>-1,0</_37>
				<_38>-1,0</_38>
				<_39>-1,0</_39>
				<_40>-1,0</_40>
				<_41>-1,0</_41>
				<_42>-1,0</_42>
				<_43>-1,0</_43>
				<_44>-1,0</_44>
				<_45>-1,0</_45>
				<_46>-1,0</_46>
				<_47>-1,0</_47>
				<_48>-1,0</_48>
			</Mods>
		</VehicleProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1041.85754</X>
			<Y>-2973.47144</Y>
			<Z>13.5617752</Z>
			<Pitch>0.0071092546</Pitch>
			<Roll>0.00608434062</Roll>
			<Yaw>-119.944321</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x79fbb0c5</ModelHash>
		<Type>2</Type>
		<Dynamic>true</Dynamic>
		<FrozenPos>false</FrozenPos>
		<HashName>Patrulla de la policía</HashName>
		<InitialHandle>417568</InitialHandle>
		<VehicleProperties>
			<Colours>
				<Primary>134</Primary>
				<Secondary>134</Secondary>
				<Pearl>0</Pearl>
				<Rim>156</Rim>
				<Mod1_a>6</Mod1_a>
				<Mod1_b>-1</Mod1_b>
				<Mod1_c>-1</Mod1_c>
				<Mod2_a>6</Mod2_a>
				<Mod2_b>-1</Mod2_b>
				<IsPrimaryColourCustom>false</IsPrimaryColourCustom>
				<IsSecondaryColourCustom>false</IsSecondaryColourCustom>
				<tyreSmoke_R>255</tyreSmoke_R>
				<tyreSmoke_G>255</tyreSmoke_G>
				<tyreSmoke_B>255</tyreSmoke_B>
				<LrInterior>0</LrInterior>
				<LrDashboard>0</LrDashboard>
			</Colours>
			<Livery>3</Livery>
			<NumberPlateText>87KUS503</NumberPlateText>
			<NumberPlateIndex>4</NumberPlateIndex>
			<WheelType>1</WheelType>
			<WheelsInvisible>false</WheelsInvisible>
			<EngineSoundName></EngineSoundName>
			<WindowTint>-1</WindowTint>
			<BulletProofTyres>false</BulletProofTyres>
			<DirtLevel>0</DirtLevel>
			<PaintFade>0.298039228</PaintFade>
			<RoofState>0</RoofState>
			<SirenActive>false</SirenActive>
			<EngineOn>false</EngineOn>
			<EngineHealth>1000</EngineHealth>
			<LightsOn>false</LightsOn>
			<IsRadioLoud>0</IsRadioLoud>
			<Neons>
				<Left>false</Left>
				<Right>false</Right>
				<Front>false</Front>
				<Back>false</Back>
				<R>255</R>
				<G>0</G>
				<B>255</B>
			</Neons>
			<DoorsOpen>
				<BackLeftDoor>false</BackLeftDoor>
				<BackRightDoor>false</BackRightDoor>
				<FrontLeftDoor>false</FrontLeftDoor>
				<FrontRightDoor>false</FrontRightDoor>
				<Hood>false</Hood>
				<Trunk>false</Trunk>
				<Trunk2>false</Trunk2>
			</DoorsOpen>
			<DoorsBroken>
				<BackLeftDoor>false</BackLeftDoor>
				<BackRightDoor>false</BackRightDoor>
				<FrontLeftDoor>false</FrontLeftDoor>
				<FrontRightDoor>false</FrontRightDoor>
				<Hood>false</Hood>
				<Trunk>false</Trunk>
				<Trunk2>false</Trunk2>
			</DoorsBroken>
			<TyresBursted>
				<FrontLeft>false</FrontLeft>
				<FrontRight>false</FrontRight>
				<_2>false</_2>
				<_3>false</_3>
				<BackLeft>false</BackLeft>
				<BackRight>false</BackRight>
				<_6>false</_6>
				<_7>false</_7>
				<_8>false</_8>
			</TyresBursted>
			<ModExtras>
				<_1>false</_1>
				<_2>true</_2>
			</ModExtras>
			<Mods>
				<_0>-1,0</_0>
				<_1>-1,0</_1>
				<_2>-1,0</_2>
				<_3>-1,0</_3>
				<_4>-1,0</_4>
				<_5>-1,0</_5>
				<_6>-1,0</_6>
				<_7>-1,0</_7>
				<_8>-1,0</_8>
				<_9>-1,0</_9>
				<_10>-1,0</_10>
				<_11>-1,0</_11>
				<_12>-1,0</_12>
				<_13>-1,0</_13>
				<_14>-1,0</_14>
				<_15>-1,0</_15>
				<_16>-1,0</_16>
				<_17>false</_17>
				<_18>false</_18>
				<_19>false</_19>
				<_20>false</_20>
				<_21>false</_21>
				<_22>false</_22>
				<_23>-1,0</_23>
				<_24>-1,0</_24>
				<_25>-1,0</_25>
				<_26>-1,0</_26>
				<_27>-1,0</_27>
				<_28>-1,0</_28>
				<_29>-1,0</_29>
				<_30>-1,0</_30>
				<_31>-1,0</_31>
				<_32>-1,0</_32>
				<_33>-1,0</_33>
				<_34>-1,0</_34>
				<_35>-1,0</_35>
				<_36>-1,0</_36>
				<_37>-1,0</_37>
				<_38>-1,0</_38>
				<_39>-1,0</_39>
				<_40>-1,0</_40>
				<_41>-1,0</_41>
				<_42>-1,0</_42>
				<_43>-1,0</_43>
				<_44>-1,0</_44>
				<_45>-1,0</_45>
				<_46>-1,0</_46>
				<_47>-1,0</_47>
				<_48>-1,0</_48>
			</Mods>
		</VehicleProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1040.37585</X>
			<Y>-2970.89795</Y>
			<Z>13.5618782</Z>
			<Pitch>-0.00278078346</Pitch>
			<Roll>0.00103936892</Roll>
			<Yaw>-119.944443</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x79fbb0c5</ModelHash>
		<Type>2</Type>
		<Dynamic>true</Dynamic>
		<FrozenPos>false</FrozenPos>
		<HashName>Patrulla de la policía</HashName>
		<InitialHandle>284717</InitialHandle>
		<VehicleProperties>
			<Colours>
				<Primary>134</Primary>
				<Secondary>134</Secondary>
				<Pearl>0</Pearl>
				<Rim>156</Rim>
				<Mod1_a>6</Mod1_a>
				<Mod1_b>-1</Mod1_b>
				<Mod1_c>-1</Mod1_c>
				<Mod2_a>6</Mod2_a>
				<Mod2_b>-1</Mod2_b>
				<IsPrimaryColourCustom>false</IsPrimaryColourCustom>
				<IsSecondaryColourCustom>false</IsSecondaryColourCustom>
				<tyreSmoke_R>255</tyreSmoke_R>
				<tyreSmoke_G>255</tyreSmoke_G>
				<tyreSmoke_B>255</tyreSmoke_B>
				<LrInterior>0</LrInterior>
				<LrDashboard>0</LrDashboard>
			</Colours>
			<Livery>5</Livery>
			<NumberPlateText>43DCT613</NumberPlateText>
			<NumberPlateIndex>4</NumberPlateIndex>
			<WheelType>1</WheelType>
			<WheelsInvisible>false</WheelsInvisible>
			<EngineSoundName></EngineSoundName>
			<WindowTint>-1</WindowTint>
			<BulletProofTyres>false</BulletProofTyres>
			<DirtLevel>0</DirtLevel>
			<PaintFade>0.298039228</PaintFade>
			<RoofState>0</RoofState>
			<SirenActive>false</SirenActive>
			<EngineOn>false</EngineOn>
			<EngineHealth>1000</EngineHealth>
			<LightsOn>false</LightsOn>
			<IsRadioLoud>0</IsRadioLoud>
			<Neons>
				<Left>false</Left>
				<Right>false</Right>
				<Front>false</Front>
				<Back>false</Back>
				<R>255</R>
				<G>0</G>
				<B>255</B>
			</Neons>
			<DoorsOpen>
				<BackLeftDoor>false</BackLeftDoor>
				<BackRightDoor>false</BackRightDoor>
				<FrontLeftDoor>false</FrontLeftDoor>
				<FrontRightDoor>false</FrontRightDoor>
				<Hood>false</Hood>
				<Trunk>false</Trunk>
				<Trunk2>false</Trunk2>
			</DoorsOpen>
			<DoorsBroken>
				<BackLeftDoor>false</BackLeftDoor>
				<BackRightDoor>false</BackRightDoor>
				<FrontLeftDoor>false</FrontLeftDoor>
				<FrontRightDoor>false</FrontRightDoor>
				<Hood>false</Hood>
				<Trunk>false</Trunk>
				<Trunk2>false</Trunk2>
			</DoorsBroken>
			<TyresBursted>
				<FrontLeft>false</FrontLeft>
				<FrontRight>false</FrontRight>
				<_2>false</_2>
				<_3>false</_3>
				<BackLeft>false</BackLeft>
				<BackRight>false</BackRight>
				<_6>false</_6>
				<_7>false</_7>
				<_8>false</_8>
			</TyresBursted>
			<ModExtras>
				<_1>true</_1>
				<_2>false</_2>
			</ModExtras>
			<Mods>
				<_0>-1,0</_0>
				<_1>-1,0</_1>
				<_2>-1,0</_2>
				<_3>-1,0</_3>
				<_4>-1,0</_4>
				<_5>-1,0</_5>
				<_6>-1,0</_6>
				<_7>-1,0</_7>
				<_8>-1,0</_8>
				<_9>-1,0</_9>
				<_10>-1,0</_10>
				<_11>-1,0</_11>
				<_12>-1,0</_12>
				<_13>-1,0</_13>
				<_14>-1,0</_14>
				<_15>-1,0</_15>
				<_16>-1,0</_16>
				<_17>false</_17>
				<_18>false</_18>
				<_19>false</_19>
				<_20>false</_20>
				<_21>false</_21>
				<_22>false</_22>
				<_23>-1,0</_23>
				<_24>-1,0</_24>
				<_25>-1,0</_25>
				<_26>-1,0</_26>
				<_27>-1,0</_27>
				<_28>-1,0</_28>
				<_29>-1,0</_29>
				<_30>-1,0</_30>
				<_31>-1,0</_31>
				<_32>-1,0</_32>
				<_33>-1,0</_33>
				<_34>-1,0</_34>
				<_35>-1,0</_35>
				<_36>-1,0</_36>
				<_37>-1,0</_37>
				<_38>-1,0</_38>
				<_39>-1,0</_39>
				<_40>-1,0</_40>
				<_41>-1,0</_41>
				<_42>-1,0</_42>
				<_43>-1,0</_43>
				<_44>-1,0</_44>
				<_45>-1,0</_45>
				<_46>-1,0</_46>
				<_47>-1,0</_47>
				<_48>-1,0</_48>
			</Mods>
		</VehicleProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1038.72925</X>
			<Y>-2968.03931</Y>
			<Z>13.5614796</Z>
			<Pitch>-0.0148812188</Pitch>
			<Roll>-0.00114272011</Roll>
			<Yaw>-119.944633</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x79fbb0c5</ModelHash>
		<Type>2</Type>
		<Dynamic>true</Dynamic>
		<FrozenPos>false</FrozenPos>
		<HashName>Patrulla de la policía</HashName>
		<InitialHandle>261439</InitialHandle>
		<VehicleProperties>
			<Colours>
				<Primary>134</Primary>
				<Secondary>134</Secondary>
				<Pearl>0</Pearl>
				<Rim>156</Rim>
				<Mod1_a>6</Mod1_a>
				<Mod1_b>-1</Mod1_b>
				<Mod1_c>-1</Mod1_c>
				<Mod2_a>6</Mod2_a>
				<Mod2_b>-1</Mod2_b>
				<IsPrimaryColourCustom>false</IsPrimaryColourCustom>
				<IsSecondaryColourCustom>false</IsSecondaryColourCustom>
				<tyreSmoke_R>255</tyreSmoke_R>
				<tyreSmoke_G>255</tyreSmoke_G>
				<tyreSmoke_B>255</tyreSmoke_B>
				<LrInterior>0</LrInterior>
				<LrDashboard>0</LrDashboard>
			</Colours>
			<Livery>0</Livery>
			<NumberPlateText>23VFO636</NumberPlateText>
			<NumberPlateIndex>4</NumberPlateIndex>
			<WheelType>1</WheelType>
			<WheelsInvisible>false</WheelsInvisible>
			<EngineSoundName></EngineSoundName>
			<WindowTint>-1</WindowTint>
			<BulletProofTyres>false</BulletProofTyres>
			<DirtLevel>0</DirtLevel>
			<PaintFade>0.298039228</PaintFade>
			<RoofState>0</RoofState>
			<SirenActive>false</SirenActive>
			<EngineOn>false</EngineOn>
			<EngineHealth>1000</EngineHealth>
			<LightsOn>false</LightsOn>
			<IsRadioLoud>0</IsRadioLoud>
			<Neons>
				<Left>false</Left>
				<Right>false</Right>
				<Front>false</Front>
				<Back>false</Back>
				<R>255</R>
				<G>0</G>
				<B>255</B>
			</Neons>
			<DoorsOpen>
				<BackLeftDoor>false</BackLeftDoor>
				<BackRightDoor>false</BackRightDoor>
				<FrontLeftDoor>false</FrontLeftDoor>
				<FrontRightDoor>false</FrontRightDoor>
				<Hood>false</Hood>
				<Trunk>false</Trunk>
				<Trunk2>false</Trunk2>
			</DoorsOpen>
			<DoorsBroken>
				<BackLeftDoor>false</BackLeftDoor>
				<BackRightDoor>false</BackRightDoor>
				<FrontLeftDoor>false</FrontLeftDoor>
				<FrontRightDoor>false</FrontRightDoor>
				<Hood>false</Hood>
				<Trunk>false</Trunk>
				<Trunk2>false</Trunk2>
			</DoorsBroken>
			<TyresBursted>
				<FrontLeft>false</FrontLeft>
				<FrontRight>false</FrontRight>
				<_2>false</_2>
				<_3>false</_3>
				<BackLeft>false</BackLeft>
				<BackRight>false</BackRight>
				<_6>false</_6>
				<_7>false</_7>
				<_8>false</_8>
			</TyresBursted>
			<ModExtras>
				<_1>true</_1>
				<_2>false</_2>
			</ModExtras>
			<Mods>
				<_0>-1,0</_0>
				<_1>-1,0</_1>
				<_2>-1,0</_2>
				<_3>-1,0</_3>
				<_4>-1,0</_4>
				<_5>-1,0</_5>
				<_6>-1,0</_6>
				<_7>-1,0</_7>
				<_8>-1,0</_8>
				<_9>-1,0</_9>
				<_10>-1,0</_10>
				<_11>-1,0</_11>
				<_12>-1,0</_12>
				<_13>-1,0</_13>
				<_14>-1,0</_14>
				<_15>-1,0</_15>
				<_16>-1,0</_16>
				<_17>false</_17>
				<_18>false</_18>
				<_19>false</_19>
				<_20>false</_20>
				<_21>false</_21>
				<_22>false</_22>
				<_23>-1,0</_23>
				<_24>-1,0</_24>
				<_25>-1,0</_25>
				<_26>-1,0</_26>
				<_27>-1,0</_27>
				<_28>-1,0</_28>
				<_29>-1,0</_29>
				<_30>-1,0</_30>
				<_31>-1,0</_31>
				<_32>-1,0</_32>
				<_33>-1,0</_33>
				<_34>-1,0</_34>
				<_35>-1,0</_35>
				<_36>-1,0</_36>
				<_37>-1,0</_37>
				<_38>-1,0</_38>
				<_39>-1,0</_39>
				<_40>-1,0</_40>
				<_41>-1,0</_41>
				<_42>-1,0</_42>
				<_43>-1,0</_43>
				<_44>-1,0</_44>
				<_45>-1,0</_45>
				<_46>-1,0</_46>
				<_47>-1,0</_47>
				<_48>-1,0</_48>
			</Mods>
		</VehicleProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1036.91736</X>
			<Y>-2964.89453</Y>
			<Z>13.5610743</Z>
			<Pitch>-0.0166019052</Pitch>
			<Roll>-0.00397846755</Roll>
			<Yaw>-119.944687</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xef3aa68d</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_wallride_01</HashName>
		<InitialHandle>387866</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-962.819275</X>
			<Y>-3445.80151</Y>
			<Z>22.1224556</Z>
			<Pitch>-1.06866631e-12</Pitch>
			<Roll>-1.04492608e-06</Roll>
			<Yaw>-33.6507759</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xa8b59980</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_wallride_04</HashName>
		<InitialHandle>9008</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-953.625244</X>
			<Y>-3370.57031</Y>
			<Z>21.6154938</Z>
			<Pitch>2.98807731e-06</Pitch>
			<Roll>-0.000435708178</Roll>
			<Yaw>162.413605</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xdf7f5979</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_ramp_adj_flip_m</HashName>
		<InitialHandle>414576</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-944.461853</X>
			<Y>-3409.58008</Y>
			<Z>28.8276672</Z>
			<Pitch>-90</Pitch>
			<Roll>-126.64016</Roll>
			<Yaw>0</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xbf18a65c</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_ramp_jump_xs</HashName>
		<InitialHandle>450101</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1003.28271</X>
			<Y>-3082.09717</Y>
			<Z>12.9675636</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>151.551514</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xbf18a65c</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_ramp_jump_xs</HashName>
		<InitialHandle>592948</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1071.42712</X>
			<Y>-3042.85791</Y>
			<Z>13.0149288</Z>
			<Pitch>-2.54444361e-14</Pitch>
			<Roll>-9.42493273e-07</Roll>
			<Yaw>-28.3446846</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x04d11f2b</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_w_r_cedar_01</HashName>
		<InitialHandle>596761</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1246.36646</X>
			<Y>-2976.00317</Y>
			<Z>14.83393</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>62.5596542</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x04d11f2b</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_w_r_cedar_01</HashName>
		<InitialHandle>666912</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1245.34949</X>
			<Y>-2955.13818</Y>
			<Z>12.065834</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>29.212923</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x04d11f2b</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_w_r_cedar_01</HashName>
		<InitialHandle>56885</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1218.61975</X>
			<Y>-2988.4375</Y>
			<Z>9.76002502</Z>
			<Pitch>1.49486055e-13</Pitch>
			<Roll>2.14378275e-07</Roll>
			<Yaw>8.42530727</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x04d11f2b</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_w_r_cedar_01</HashName>
		<InitialHandle>340033</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1224.49707</X>
			<Y>-2974.62085</Y>
			<Z>10.9676266</Z>
			<Pitch>1.52666616e-13</Pitch>
			<Roll>2.14378261e-07</Roll>
			<Yaw>-14.2675648</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x04d11f2b</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_w_r_cedar_01</HashName>
		<InitialHandle>368705</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1216.04382</X>
			<Y>-2968.5437</Y>
			<Z>13.3850317</Z>
			<Pitch>6.36110901e-13</Pitch>
			<Roll>1.20441302e-06</Roll>
			<Yaw>-70.480011</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xd7ade0b8</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_ramp_adj_hloop</HashName>
		<InitialHandle>554272</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1473.51038</X>
			<Y>-2880.83105</Y>
			<Z>32.1797981</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-29.9931526</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xd7ade0b8</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_ramp_adj_hloop</HashName>
		<InitialHandle>70158</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1490.65295</X>
			<Y>-2870.39404</Y>
			<Z>32.3680534</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>147.997986</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>288565</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1454.73645</X>
			<Y>-3339.6001</Y>
			<Z>14.0462961</Z>
			<Pitch>4.13472086e-14</Pitch>
			<Roll>-1.07585478e-07</Roll>
			<Yaw>-10.0635118</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>501045</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1477.75879</X>
			<Y>-3326.18604</Y>
			<Z>14.051075</Z>
			<Pitch>1.59027725e-14</Pitch>
			<Roll>-1.07585478e-07</Roll>
			<Yaw>-64.6303101</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>547872</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1499.43982</X>
			<Y>-3313.6499</Y>
			<Z>14.0269222</Z>
			<Pitch>1.9083327e-14</Pitch>
			<Roll>-1.07585464e-07</Roll>
			<Yaw>-67.3152008</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>578357</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1517.65686</X>
			<Y>-3302.82056</Y>
			<Z>14.0380058</Z>
			<Pitch>1.9083327e-14</Pitch>
			<Roll>-1.07585464e-07</Roll>
			<Yaw>-67.3152008</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>464437</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1535.83948</X>
			<Y>-3293.28784</Y>
			<Z>14.0864105</Z>
			<Pitch>2.86249906e-14</Pitch>
			<Roll>-1.07585485e-07</Roll>
			<Yaw>-70.779686</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>351788</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1557.01733</X>
			<Y>-3280.03638</Y>
			<Z>14.0355787</Z>
			<Pitch>-3.05333233e-13</Pitch>
			<Roll>1.01871251e-06</Roll>
			<Yaw>-74.1575623</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>218165</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1573.17004</X>
			<Y>-3271.98022</Y>
			<Z>14.0946159</Z>
			<Pitch>-5.08888721e-13</Pitch>
			<Roll>1.46044738e-06</Roll>
			<Yaw>-42.9764099</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>506143</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1592.38586</X>
			<Y>-3260.68188</Y>
			<Z>14.0883064</Z>
			<Pitch>-5.08888721e-13</Pitch>
			<Roll>2.40206032e-06</Roll>
			<Yaw>-42.8031693</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>71456</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1608.63171</X>
			<Y>-3251.14038</Y>
			<Z>14.0926609</Z>
			<Pitch>-5.08888721e-13</Pitch>
			<Roll>2.40206032e-06</Roll>
			<Yaw>-42.7165489</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>97333</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1626.62561</X>
			<Y>-3240.25488</Y>
			<Z>14.059412</Z>
			<Pitch>-8.14221954e-13</Pitch>
			<Roll>3.34701735e-06</Roll>
			<Yaw>-42.7165489</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>356917</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1641.91943</X>
			<Y>-3231.85767</Y>
			<Z>14.0744743</Z>
			<Pitch>-8.14221954e-13</Pitch>
			<Roll>4.29197826e-06</Roll>
			<Yaw>-41.6771545</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>480543</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1659.10803</X>
			<Y>-3221.97998</Y>
			<Z>14.0711937</Z>
			<Pitch>-1.01777744e-12</Pitch>
			<Roll>4.29197826e-06</Roll>
			<Yaw>-41.5905342</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>440929</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1674.47021</X>
			<Y>-3213.81421</Y>
			<Z>14.106287</Z>
			<Pitch>-1.62844391e-12</Pitch>
			<Roll>4.29197826e-06</Roll>
			<Yaw>-53.2833939</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>606260</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1688.74011</X>
			<Y>-3205.0896</Y>
			<Z>14.0786686</Z>
			<Pitch>-4.07110977e-13</Pitch>
			<Roll>4.29197826e-06</Roll>
			<Yaw>-40.9841194</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>179839</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1702.2478</X>
			<Y>-3197.86035</Y>
			<Z>14.1163025</Z>
			<Pitch>-2.03555488e-13</Pitch>
			<Roll>4.29197826e-06</Roll>
			<Yaw>-41.7635803</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x49e472aa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_tree_forest_trunk_01</HashName>
		<InitialHandle>294964</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1732.82166</X>
			<Y>-3178.18579</Y>
			<Z>11.3350973</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-84.8777695</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x04d11f2b</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_w_r_cedar_01</HashName>
		<InitialHandle>689461</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1224.02185</X>
			<Y>-3134.00317</Y>
			<Z>14.4985704</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-28.1250057</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x04d11f2b</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_w_r_cedar_01</HashName>
		<InitialHandle>302621</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1112.06958</X>
			<Y>-3128.41357</Y>
			<Z>12.6375875</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>2.27516866</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x04d11f2b</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_w_r_cedar_01</HashName>
		<InitialHandle>235565</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1081.85681</X>
			<Y>-3121.72021</Y>
			<Z>12.3050594</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>108.377968</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x04d11f2b</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_w_r_cedar_01</HashName>
		<InitialHandle>598649</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1112.13184</X>
			<Y>-3102.92798</Y>
			<Z>14.4417439</Z>
			<Pitch>-2.54444361e-14</Pitch>
			<Roll>4.49788075e-07</Roll>
			<Yaw>-41.0317802</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x04d11f2b</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_w_r_cedar_01</HashName>
		<InitialHandle>64822</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1098.54126</X>
			<Y>-3115.89307</Y>
			<Z>14.4985695</Z>
			<Pitch>3.18055451e-15</Pitch>
			<Roll>4.49786342e-07</Roll>
			<Yaw>-1.18923283</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x04d11f2b</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_w_r_cedar_01</HashName>
		<InitialHandle>146293</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1043.71204</X>
			<Y>-3151.98413</Y>
			<Z>11.7086964</Z>
			<Pitch>4.07110977e-13</Pitch>
			<Roll>4.49786398e-07</Roll>
			<Yaw>50.6925163</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x04d11f2b</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_w_r_cedar_01</HashName>
		<InitialHandle>116532</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1052.34875</X>
			<Y>-3153.63135</Y>
			<Z>11.8908148</Z>
			<Pitch>3.30777669e-13</Pitch>
			<Roll>4.49786143e-07</Roll>
			<Yaw>25.4010429</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x04d11f2b</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_w_r_cedar_01</HashName>
		<InitialHandle>278325</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1022.63269</X>
			<Y>-3168.65454</Y>
			<Z>12.5001974</Z>
			<Pitch>3.81666541e-13</Pitch>
			<Roll>5.56682153e-07</Roll>
			<Yaw>107.943344</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x04d11f2b</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_w_r_cedar_01</HashName>
		<InitialHandle>393013</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1034.9834</X>
			<Y>-3144.69678</Y>
			<Z>11.5870275</Z>
			<Pitch>3.59402666e-13</Pitch>
			<Roll>4.49786143e-07</Roll>
			<Yaw>83.951828</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x04d11f2b</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_w_r_cedar_01</HashName>
		<InitialHandle>229684</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1048.71899</X>
			<Y>-3150.79395</Y>
			<Z>10.7428112</Z>
			<Pitch>4.96166476e-13</Pitch>
			<Roll>4.23100317e-07</Roll>
			<Yaw>40.0381279</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x04d11f2b</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_w_r_cedar_01</HashName>
		<InitialHandle>682293</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-998.863342</X>
			<Y>-3185.8374</Y>
			<Z>12.3970842</Z>
			<Pitch>3.05333233e-13</Pitch>
			<Roll>5.56683119e-07</Roll>
			<Yaw>110.54155</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x04d11f2b</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_w_r_cedar_01</HashName>
		<InitialHandle>475168</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1042.61694</X>
			<Y>-3181.57422</Y>
			<Z>12.109623</Z>
			<Pitch>3.39921776e-13</Pitch>
			<Roll>5.56683574e-07</Roll>
			<Yaw>-0.497429907</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x04d11f2b</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_w_r_cedar_01</HashName>
		<InitialHandle>354626</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1023.33337</X>
			<Y>-3203.12988</Y>
			<Z>10.3063469</Z>
			<Pitch>5.59777593e-13</Pitch>
			<Roll>5.56683062e-07</Roll>
			<Yaw>-152.19075</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x04d11f2b</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_w_r_cedar_01</HashName>
		<InitialHandle>428575</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1067.30396</X>
			<Y>-3179.73218</Y>
			<Z>11.6239815</Z>
			<Pitch>3.81666541e-13</Pitch>
			<Roll>5.56683119e-07</Roll>
			<Yaw>75.7228165</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x04d11f2b</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_w_r_cedar_01</HashName>
		<InitialHandle>279349</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1052.25049</X>
			<Y>-3184.37109</Y>
			<Z>11.4167271</Z>
			<Pitch>3.43499887e-13</Pitch>
			<Roll>5.56682608e-07</Roll>
			<Yaw>67.0611877</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xdb2c3e38</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_soccer_lball</HashName>
		<InitialHandle>623669</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1128.63977</X>
			<Y>-3139.99951</Y>
			<Z>15.3617563</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>39.2491112</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xdb2c3e38</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_soccer_lball</HashName>
		<InitialHandle>462095</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1093.94482</X>
			<Y>-3124.15771</Y>
			<Z>15.3617563</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>15.6033993</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xdb2c3e38</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_soccer_lball</HashName>
		<InitialHandle>155936</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1044.0835</X>
			<Y>-3162.84351</Y>
			<Z>15.3617315</Z>
			<Pitch>5.08888721e-14</Pitch>
			<Roll>4.40350533e-07</Roll>
			<Yaw>150.14679</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xdb2c3e38</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_soccer_lball</HashName>
		<InitialHandle>123168</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1008.55145</X>
			<Y>-3196.1687</Y>
			<Z>15.3297873</Z>
			<Pitch>0</Pitch>
			<Roll>4.40350277e-07</Roll>
			<Yaw>-151.041901</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xdb2c3e38</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_soccer_lball</HashName>
		<InitialHandle>212546</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1069.64771</X>
			<Y>-3156.01587</Y>
			<Z>15.0953817</Z>
			<Pitch>3.18055451e-14</Pitch>
			<Roll>4.40349055e-07</Roll>
			<Yaw>-166.285583</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xcfd01ec9</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_0l1</HashName>
		<InitialHandle>629792</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1122.69641</X>
			<Y>-3215.35278</Y>
			<Z>13.2842636</Z>
			<Pitch>1.78111052e-13</Pitch>
			<Roll>-2.14471868e-07</Roll>
			<Yaw>-55.2262497</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xcfd01ec9</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_0l1</HashName>
		<InitialHandle>268333</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1127.51538</X>
			<Y>-3204.39063</Y>
			<Z>13.2953148</Z>
			<Pitch>2.03555488e-13</Pitch>
			<Roll>8.97495511e-07</Roll>
			<Yaw>-69.5174255</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xcfd01ec9</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_0l1</HashName>
		<InitialHandle>333364</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1126.06604</X>
			<Y>-3182.89819</Y>
			<Z>13.3142338</Z>
			<Pitch>1.78111052e-13</Pitch>
			<Roll>8.97494374e-07</Roll>
			<Yaw>-67.265007</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xcfd01ec9</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_0l1</HashName>
		<InitialHandle>543029</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1114.70874</X>
			<Y>-3228.86182</Y>
			<Z>12.9450989</Z>
			<Pitch>8.26944172e-14</Pitch>
			<Roll>-2.14471868e-07</Roll>
			<Yaw>-62.3285065</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xcfd01ec9</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_0l1</HashName>
		<InitialHandle>39967</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1109.91772</X>
			<Y>-3242.65234</Y>
			<Z>12.9500885</Z>
			<Pitch>4.45277631e-14</Pitch>
			<Roll>-2.1447191e-07</Roll>
			<Yaw>-68.7376709</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xca0958df</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_tyre_wall_02</HashName>
		<InitialHandle>537888</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1112.47791</X>
			<Y>-3236.40112</Y>
			<Z>12.945756</Z>
			<Pitch>-3.201651e-07</Pitch>
			<Roll>1.01327842e-05</Roll>
			<Yaw>-71.8645859</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xca0958df</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_tyre_wall_02</HashName>
		<InitialHandle>575029</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1118.78174</X>
			<Y>-3222.5957</Y>
			<Z>13.1458874</Z>
			<Pitch>3.201651e-07</Pitch>
			<Roll>4.00001001</Roll>
			<Yaw>-59.391922</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xca0958df</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_tyre_wall_02</HashName>
		<InitialHandle>249154</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1125.65967</X>
			<Y>-3210.07227</Y>
			<Z>13.2902012</Z>
			<Pitch>5.86967701e-07</Pitch>
			<Roll>7.62938089e-06</Roll>
			<Yaw>-65.1948929</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xca0958df</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_tyre_wall_02</HashName>
		<InitialHandle>404533</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1128.65979</X>
			<Y>-3195.43921</Y>
			<Z>13.3033924</Z>
			<Pitch>5.86965712e-07</Pitch>
			<Roll>7.62936816e-06</Roll>
			<Yaw>-87.3676605</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xca0958df</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_tyre_wall_02</HashName>
		<InitialHandle>15904</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1107.61353</X>
			<Y>-3280.54102</Y>
			<Z>12.945756</Z>
			<Pitch>1.44074215e-06</Pitch>
			<Roll>8.22543916e-06</Roll>
			<Yaw>-112.051559</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xcfd01ec9</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_0l1</HashName>
		<InitialHandle>345665</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1106.14624</X>
			<Y>-3274.16309</Y>
			<Z>12.9450979</Z>
			<Pitch>7.63333082e-14</Pitch>
			<Roll>-4.28886693e-07</Roll>
			<Yaw>-88.9182968</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x04d11f2b</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_w_r_cedar_01</HashName>
		<InitialHandle>525344</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1053.88</X>
			<Y>-3236.03271</Y>
			<Z>13.4001141</Z>
			<Pitch>5.34333157e-13</Pitch>
			<Roll>6.64150434e-07</Roll>
			<Yaw>-68.2612381</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x04d11f2b</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_w_r_cedar_01</HashName>
		<InitialHandle>666487</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1061.65686</X>
			<Y>-3243.72437</Y>
			<Z>12.0101204</Z>
			<Pitch>3.7848598e-13</Pitch>
			<Roll>5.29999738e-07</Roll>
			<Yaw>-95.1109695</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x04d11f2b</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_w_r_cedar_01</HashName>
		<InitialHandle>355894</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1073.70117</X>
			<Y>-3260.30322</Y>
			<Z>11.3051949</Z>
			<Pitch>5.08888721e-13</Pitch>
			<Roll>5.56682096e-07</Roll>
			<Yaw>-42.5363922</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x04d11f2b</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_w_r_cedar_01</HashName>
		<InitialHandle>52088</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1038.53162</X>
			<Y>-3243.66211</Y>
			<Z>12.0629101</Z>
			<Pitch>2.79888797e-13</Pitch>
			<Roll>5.29999625e-07</Roll>
			<Yaw>-141.882492</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x04d11f2b</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_w_r_cedar_01</HashName>
		<InitialHandle>725042</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1058.7821</X>
			<Y>-3278.72437</Y>
			<Z>12.5443716</Z>
			<Pitch>8.20583076e-13</Pitch>
			<Roll>5.29999738e-07</Roll>
			<Yaw>-97.101738</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x04d11f2b</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_w_r_cedar_01</HashName>
		<InitialHandle>44085</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1047.92627</X>
			<Y>-3265.75049</Y>
			<Z>11.977459</Z>
			<Pitch>7.37888646e-13</Pitch>
			<Roll>5.2999917e-07</Roll>
			<Yaw>-110.179184</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xc114ce95</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_track_slope45</HashName>
		<InitialHandle>626741</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1127.77368</X>
			<Y>-2540.146</Y>
			<Z>58.3301392</Z>
			<Pitch>-3.56222105e-13</Pitch>
			<Roll>5.4054982e-07</Roll>
			<Yaw>-26.6757336</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xc114ce95</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_track_slope45</HashName>
		<InitialHandle>326701</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1184.59949</X>
			<Y>-2646.42993</Y>
			<Z>58.5873871</Z>
			<Pitch>-3.06824877e-05</Pitch>
			<Roll>1.99989653</Roll>
			<Yaw>152.204453</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xe8d688a8</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_speedup_t1</HashName>
		<InitialHandle>125729</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1142.73523</X>
			<Y>-2568.74097</Y>
			<Z>31.4723244</Z>
			<Pitch>-6.83018879e-05</Pitch>
			<Roll>-45.9992981</Roll>
			<Yaw>60.8813057</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xe8d688a8</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_speedup_t1</HashName>
		<InitialHandle>676624</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1168.46802</X>
			<Y>-2618.95703</Y>
			<Z>32.2065353</Z>
			<Pitch>-8.11084901e-05</Pitch>
			<Roll>-45.9992981</Roll>
			<Yaw>-118.787163</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xe07c9dfa</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_tube_l</HashName>
		<InitialHandle>289579</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>0</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1150.84473</X>
			<Y>-2329.5022</Y>
			<Z>124.129204</Z>
			<Pitch>-4.15414215e-05</Pitch>
			<Roll>-0.866125464</Roll>
			<Yaw>-67.427887</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x083df517</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_tube_crn2</HashName>
		<InitialHandle>22068</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1098.0105</X>
			<Y>-2466.60791</Y>
			<Z>124.754959</Z>
			<Pitch>-4.00002861</Pitch>
			<Roll>-5.99996996</Roll>
			<Yaw>63.7877083</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xf275df37</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_hoop_tyre_01a</HashName>
		<InitialHandle>631860</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1190.14905</X>
			<Y>-2705.47046</Y>
			<Z>121.852386</Z>
			<Pitch>-1.01383011e-06</Pitch>
			<Roll>89.9997482</Roll>
			<Yaw>152.606262</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x083df517</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_tube_crn2</HashName>
		<InitialHandle>616757</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1205.20959</X>
			<Y>-2197.89038</Y>
			<Z>113.018845</Z>
			<Pitch>-24.0002785</Pitch>
			<Roll>-91.9995117</Roll>
			<Yaw>-160.041534</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x083df517</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_tube_crn2</HashName>
		<InitialHandle>185921</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1211.47131</X>
			<Y>-2183.24683</Y>
			<Z>81.8626709</Z>
			<Pitch>23.9995308</Pitch>
			<Roll>-89.9097061</Roll>
			<Yaw>-156.417847</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x083df517</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_tube_crn2</HashName>
		<InitialHandle>325124</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1203.93884</X>
			<Y>-2196.44458</Y>
			<Z>43.2516479</Z>
			<Pitch>19.9996357</Pitch>
			<Roll>86.0901413</Roll>
			<Yaw>-141.255264</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x083df517</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_tube_crn2</HashName>
		<InitialHandle>163380</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1181.15723</X>
			<Y>-2221.9082</Y>
			<Z>27.2267723</Z>
			<Pitch>44.000267</Pitch>
			<Roll>41.9995842</Roll>
			<Yaw>-85.7359619</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x893c6e3a</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_tube_fn_05</HashName>
		<InitialHandle>412981</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>998</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1129.75732</X>
			<Y>-2251.0083</Y>
			<Z>27.0859375</Z>
			<Pitch>-1.49407208e-06</Pitch>
			<Roll>1.76347748e-05</Roll>
			<Yaw>152.265076</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x42ffa24e</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_tube_xs</HashName>
		<InitialHandle>359989</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1067.80811</X>
			<Y>-2283.49829</Y>
			<Z>27.3380814</Z>
			<Pitch>-2.54444361e-13</Pitch>
			<Roll>1.71956515e-06</Roll>
			<Yaw>-27.3837185</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x42ffa24e</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_tube_xs</HashName>
		<InitialHandle>527669</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1021.62262</X>
			<Y>-2308.52808</Y>
			<Z>27.5003853</Z>
			<Pitch>-5.59777593e-13</Pitch>
			<Roll>1.71956526e-06</Roll>
			<Yaw>-29.6355648</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x95a52a74</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_0l2</HashName>
		<InitialHandle>436233</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1006.33008</X>
			<Y>-2330.97607</Y>
			<Z>12.9578848</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>58.1542435</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xca96ecd0</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_0r012</HashName>
		<InitialHandle>549172</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-986.754333</X>
			<Y>-2324.61938</Y>
			<Z>12.9262362</Z>
			<Pitch>-1.2722218e-13</Pitch>
			<Roll>-9.23330674e-07</Roll>
			<Yaw>-62.5856628</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x7f4d563e</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_0r013</HashName>
		<InitialHandle>312642</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-981.520081</X>
			<Y>-2339.99365</Y>
			<Z>12.9262362</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-85.4830399</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x554eed06</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_slowdown_t1</HashName>
		<InitialHandle>89397</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1003.30908</X>
			<Y>-2319.17065</Y>
			<Z>16.384346</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-31.2314968</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x8791883b</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_track_turnice</HashName>
		<InitialHandle>577822</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-997.87854</X>
			<Y>-2341.8645</Y>
			<Z>104.106865</Z>
			<Pitch>-2.79888797e-13</Pitch>
			<Roll>4.89839465e-07</Roll>
			<Yaw>-38.5627861</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x112321d8</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_bblock_xl1</HashName>
		<InitialHandle>66101</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1166.60022</X>
			<Y>-2223.18604</Y>
			<Z>18.2110672</Z>
			<Pitch>24.0000191</Pitch>
			<Roll>-35.9989967</Roll>
			<Yaw>-28.4225712</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x112321d8</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_bblock_xl1</HashName>
		<InitialHandle>606980</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1171.28894</X>
			<Y>-2233.03906</Y>
			<Z>15.902915</Z>
			<Pitch>-1.99997556</Pitch>
			<Roll>-27.9992599</Roll>
			<Yaw>-34.3993416</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x112321d8</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_bblock_xl1</HashName>
		<InitialHandle>232492</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1099.43726</X>
			<Y>-2451.07153</Y>
			<Z>115.11026</Z>
			<Pitch>-1.99997079</Pitch>
			<Roll>-31.9989452</Roll>
			<Yaw>110.592468</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x112321d8</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_bblock_xl1</HashName>
		<InitialHandle>238658</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1095.38257</X>
			<Y>-2449.54443</Y>
			<Z>115.696976</Z>
			<Pitch>-40.0000839</Pitch>
			<Roll>-33.9985886</Roll>
			<Yaw>106.433319</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x112321d8</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_bblock_xl1</HashName>
		<InitialHandle>460596</InitialHandle>
		<ObjectProperties>
			<TextureVariation>4</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1162.62769</X>
			<Y>-2590.49878</Y>
			<Z>13.1437311</Z>
			<Pitch>-0.000130627363</Pitch>
			<Roll>-19.9982643</Roll>
			<Yaw>-30.7077713</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x8791883b</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_track_turnice</HashName>
		<InitialHandle>606005</InitialHandle>
		<ObjectProperties>
			<TextureVariation>2</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>0</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1508.12939</X>
			<Y>-3170.73193</Y>
			<Z>104.107277</Z>
			<Pitch>-2.23911037e-12</Pitch>
			<Roll>-3.42484554e-06</Roll>
			<Yaw>138.982803</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x083df517</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_tube_crn2</HashName>
		<InitialHandle>162337</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1469.32031</X>
			<Y>-3212.80981</Y>
			<Z>45.3553848</Z>
			<Pitch>1.99913847</Pitch>
			<Roll>5.82801771</Roll>
			<Yaw>-41.574234</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x083df517</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_tube_crn2</HashName>
		<InitialHandle>92725</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1431.90234</X>
			<Y>-3207.64502</Y>
			<Z>44.03228</Z>
			<Pitch>-2.00088811</Pitch>
			<Roll>-0.172057375</Roll>
			<Yaw>4.67743731</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x42ffa24e</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_tube_xs</HashName>
		<InitialHandle>324455</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1411.47278</X>
			<Y>-3186.04175</Y>
			<Z>44.0184135</Z>
			<Pitch>1.99999094</Pitch>
			<Roll>-1.99988008</Roll>
			<Yaw>55.1876068</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x42ffa24e</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_tube_xs</HashName>
		<InitialHandle>279105</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1395.97241</X>
			<Y>-3163.63159</Y>
			<Z>45.1616135</Z>
			<Pitch>1.99999237</Pitch>
			<Roll>-1.99989569</Roll>
			<Yaw>55.8795891</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x083df517</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_tube_crn2</HashName>
		<InitialHandle>444447</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1375.66064</X>
			<Y>-3132.01538</Y>
			<Z>46.782486</Z>
			<Pitch>-70.0104599</Pitch>
			<Roll>-96.1713562</Roll>
			<Yaw>-38.4546204</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x083df517</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_tube_crn2</HashName>
		<InitialHandle>107315</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1356.82764</X>
			<Y>-3109.08618</Y>
			<Z>35.4363976</Z>
			<Pitch>26.0049629</Pitch>
			<Roll>-19.9313831</Roll>
			<Yaw>-159.718521</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xa11db377</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_stop_sign</HashName>
		<InitialHandle>372034</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1076.61755</X>
			<Y>-3193.62451</Y>
			<Z>13.2083006</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-27.4669971</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xa11db377</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_stop_sign</HashName>
		<InitialHandle>588340</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1013.87506</X>
			<Y>-3188.90503</Y>
			<Z>9.57122993</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-132.441971</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xeb8754fb</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_wideramp</HashName>
		<InitialHandle>453429</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1097.74036</X>
			<Y>-2961.28271</Y>
			<Z>131.646591</Z>
			<Pitch>1.97194379e-13</Pitch>
			<Roll>-2.32850894e-07</Roll>
			<Yaw>-119.119576</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x3b36bc6b</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_tube_speedb</HashName>
		<InitialHandle>62262</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1398.11169</X>
			<Y>-3166.6748</Y>
			<Z>45.4940796</Z>
			<Pitch>1.9999994</Pitch>
			<Roll>-1.99990666</Roll>
			<Yaw>-123.119156</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x3b36bc6b</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_tube_speedb</HashName>
		<InitialHandle>644405</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1413.77612</X>
			<Y>-3187.57617</Y>
			<Z>44.4627838</Z>
			<Pitch>1.99999928</Pitch>
			<Roll>-1.99990678</Roll>
			<Yaw>-132.213074</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x58e264ac</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_track_straightice</HashName>
		<InitialHandle>315195</InitialHandle>
		<ObjectProperties>
			<TextureVariation>2</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1475.32324</X>
			<Y>-3234.27173</Y>
			<Z>62.9453888</Z>
			<Pitch>-2.34088812e-12</Pitch>
			<Roll>-8.39480833e-07</Roll>
			<Yaw>57.673542</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x3edd1dc3</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_landing_zone_01</HashName>
		<InitialHandle>318518</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1022.03839</X>
			<Y>-2820.59814</Y>
			<Z>247.688995</Z>
			<Pitch>-8.65110826e-13</Pitch>
			<Roll>1.78158302e-06</Roll>
			<Yaw>-29.7267857</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x112321d8</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_bblock_xl1</HashName>
		<InitialHandle>505376</InitialHandle>
		<ObjectProperties>
			<TextureVariation>4</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1147.34106</X>
			<Y>-2598.79517</Y>
			<Z>13.1433277</Z>
			<Pitch>-0.000125504725</Pitch>
			<Roll>-19.9982471</Roll>
			<Yaw>151.44133</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xe8d688a8</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_speedup_t1</HashName>
		<InitialHandle>550201</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1176.66516</X>
			<Y>-2633.14331</Y>
			<Z>48.5654602</Z>
			<Pitch>-8.87924543e-05</Pitch>
			<Roll>-45.9992981</Roll>
			<Yaw>-119.566269</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xe8d688a8</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_speedup_t1</HashName>
		<InitialHandle>439607</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1185.61218</X>
			<Y>-2648.1958</Y>
			<Z>66.0317078</Z>
			<Pitch>-8.02547147e-05</Pitch>
			<Roll>-45.9992981</Roll>
			<Yaw>-118.439819</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xe8d688a8</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_speedup_t1</HashName>
		<InitialHandle>528696</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1196.53101</X>
			<Y>-2667.01953</Y>
			<Z>87.7570496</Z>
			<Pitch>-7.42783013e-05</Pitch>
			<Roll>-45.9992981</Roll>
			<Yaw>-117.140144</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x23c8e97a</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_straight_l</HashName>
		<InitialHandle>33832</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-954.248352</X>
			<Y>-3146.0813</Y>
			<Z>13.4862013</Z>
			<Pitch>-7.25707559e-06</Pitch>
			<Roll>-11.9998007</Roll>
			<Yaw>61.1503334</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x23c8e97a</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_straight_l</HashName>
		<InitialHandle>120577</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-948.702942</X>
			<Y>-3135.698</Y>
			<Z>16.1917114</Z>
			<Pitch>-2.5613208e-06</Pitch>
			<Roll>-21.999752</Roll>
			<Yaw>61.5833054</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x23c8e97a</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_straight_l</HashName>
		<InitialHandle>722303</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-941.51947</X>
			<Y>-3122.43896</Y>
			<Z>22.4934845</Z>
			<Pitch>-3.4150944e-06</Pitch>
			<Roll>-39.9996262</Roll>
			<Yaw>60.7167664</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x23c8e97a</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_straight_l</HashName>
		<InitialHandle>637247</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-912.529907</X>
			<Y>-3070.67456</Y>
			<Z>72.5080032</Z>
			<Pitch>-8.53773599e-07</Pitch>
			<Roll>-45.9998856</Roll>
			<Yaw>60.978363</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x23c8e97a</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_straight_l</HashName>
		<InitialHandle>619071</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-888.0495</X>
			<Y>-3027.24219</Y>
			<Z>124.379829</Z>
			<Pitch>8.53773599e-07</Pitch>
			<Roll>-45.9998856</Roll>
			<Yaw>60.2851601</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x23c8e97a</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_straight_l</HashName>
		<InitialHandle>418090</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-867.676025</X>
			<Y>-2991.22949</Y>
			<Z>167.471085</Z>
			<Pitch>-1.7075472e-06</Pitch>
			<Roll>-45.9998856</Roll>
			<Yaw>60.8044243</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x23c8e97a</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_straight_l</HashName>
		<InitialHandle>634175</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-831.829773</X>
			<Y>-2934.6189</Y>
			<Z>224.589615</Z>
			<Pitch>-1.60017407e-07</Pitch>
			<Roll>0.000320910709</Roll>
			<Yaw>151.053238</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x23c8e97a</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_straight_l</HashName>
		<InitialHandle>100151</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-898.050842</X>
			<Y>-2898.14258</Y>
			<Z>227.719559</Z>
			<Pitch>0</Pitch>
			<Roll>-13.9991779</Roll>
			<Yaw>151.910522</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x58e264ac</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_track_straightice</HashName>
		<InitialHandle>65548</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-948.845581</X>
			<Y>-3098.75952</Y>
			<Z>58.0399818</Z>
			<Pitch>5.33599547e-08</Pitch>
			<Roll>-3.01282796e-07</Roll>
			<Yaw>-27.6643009</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x58e264ac</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_track_straightice</HashName>
		<InitialHandle>54090</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-918.063904</X>
			<Y>-3118.43384</Y>
			<Z>59.2398834</Z>
			<Pitch>-3.05333233e-13</Pitch>
			<Roll>-2.38662733e-06</Roll>
			<Yaw>-28.9634743</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x5c9b374c</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_0l08</HashName>
		<InitialHandle>487502</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-827.503357</X>
			<Y>-2943.77979</Y>
			<Z>224.693329</Z>
			<Pitch>1.71749943e-13</Pitch>
			<Roll>2.00577873e-07</Roll>
			<Yaw>-94.5905228</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x5c9b374c</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_0l08</HashName>
		<InitialHandle>697934</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-833.544861</X>
			<Y>-2922.8562</Y>
			<Z>224.692245</Z>
			<Pitch>1.46305507e-13</Pitch>
			<Roll>2.13918909e-07</Roll>
			<Yaw>-29.8032188</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xbf18a65c</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_ramp_jump_xs</HashName>
		<InitialHandle>783380</InitialHandle>
		<ObjectProperties>
			<TextureVariation>2</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-967.55896</X>
			<Y>-2866.79761</Y>
			<Z>246.819412</Z>
			<Pitch>4.268868e-07</Pitch>
			<Roll>-15.9999628</Roll>
			<Yaw>151.46283</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xbf18a65c</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_ramp_jump_xs</HashName>
		<InitialHandle>59670</InitialHandle>
		<ObjectProperties>
			<TextureVariation>5</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-965.716309</X>
			<Y>-2863.40283</Y>
			<Z>246.812607</Z>
			<Pitch>-4.268868e-07</Pitch>
			<Roll>-15.9999628</Roll>
			<Yaw>151.635773</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xbf18a65c</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_ramp_jump_xs</HashName>
		<InitialHandle>748565</InitialHandle>
		<ObjectProperties>
			<TextureVariation>2</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-963.715271</X>
			<Y>-2859.87256</Y>
			<Z>246.786911</Z>
			<Pitch>-5.1226416e-06</Pitch>
			<Roll>-15.9999208</Roll>
			<Yaw>150.420517</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xbf18a65c</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_ramp_jump_xs</HashName>
		<InitialHandle>681803</InitialHandle>
		<ObjectProperties>
			<TextureVariation>5</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-961.825867</X>
			<Y>-2856.427</Y>
			<Z>246.775818</Z>
			<Pitch>-4.6957548e-06</Pitch>
			<Roll>-15.9999628</Roll>
			<Yaw>151.288605</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xd7ade0b8</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_ramp_adj_hloop</HashName>
		<InitialHandle>265823</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-999.716125</X>
			<Y>-2772.85474</Y>
			<Z>269.610138</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>59.9139328</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xd7ade0b8</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_ramp_adj_hloop</HashName>
		<InitialHandle>83970</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-996.576843</X>
			<Y>-2774.62451</Y>
			<Z>269.610138</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>60.0002594</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xdf7f5979</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_ramp_adj_flip_m</HashName>
		<InitialHandle>86614</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1091.5957</X>
			<Y>-2839.54639</Y>
			<Z>249.994827</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-159.720871</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x96ca139e</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_jump_02c</HashName>
		<InitialHandle>476482</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1043.20166</X>
			<Y>-2758.32886</Y>
			<Z>258.421356</Z>
			<Pitch>1.04958299e-13</Pitch>
			<Roll>2.46716439e-07</Roll>
			<Yaw>88.1076279</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x96ca139e</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_jump_02c</HashName>
		<InitialHandle>420675</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-955.836243</X>
			<Y>-2808.94531</Y>
			<Z>258.421356</Z>
			<Pitch>1.33583289e-13</Pitch>
			<Roll>2.46716439e-07</Roll>
			<Yaw>21.4146099</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xf2740d0c</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_slowdown</HashName>
		<InitialHandle>570716</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1061.96277</X>
			<Y>-2877.46997</Y>
			<Z>249.175858</Z>
			<Pitch>13.9999847</Pitch>
			<Roll>6.15937461e-05</Roll>
			<Yaw>-28.2869625</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xf2740d0c</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_slowdown</HashName>
		<InitialHandle>246633</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1052.52954</X>
			<Y>-2882.65259</Y>
			<Z>249.198807</Z>
			<Pitch>13.9999857</Pitch>
			<Roll>5.80740998e-05</Roll>
			<Yaw>-31.0585117</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xf2740d0c</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_slowdown</HashName>
		<InitialHandle>628572</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1044.55969</X>
			<Y>-2887.19751</Y>
			<Z>249.165283</Z>
			<Pitch>-18.000042</Pitch>
			<Roll>-1.99992692</Roll>
			<Yaw>150.429214</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x5c9b374c</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_0l08</HashName>
		<InitialHandle>343067</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-827.781006</X>
			<Y>-2932.14819</Y>
			<Z>224.693298</Z>
			<Pitch>1.52666616e-13</Pitch>
			<Roll>2.00577389e-07</Roll>
			<Yaw>-82.0308304</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x67877a54</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_05</HashName>
		<InitialHandle>478817</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1085.50818</X>
			<Y>-2810.49463</Y>
			<Z>249.988922</Z>
			<Pitch>-3.05333233e-13</Pitch>
			<Roll>1.59334809e-06</Roll>
			<Yaw>58.9290123</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x5661d809</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_06</HashName>
		<InitialHandle>545120</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1077.94128</X>
			<Y>-2796.62451</Y>
			<Z>249.988922</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>62.5962296</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x6fe88b16</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_01</HashName>
		<InitialHandle>53369</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-965.015991</X>
			<Y>-3141.76563</Y>
			<Z>13.3780851</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-28.3779716</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xa18079a5</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_tube_01</HashName>
		<InitialHandle>267120</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-887.606201</X>
			<Y>-2904.24194</Y>
			<Z>236.914368</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>153.077652</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xa325f1cf</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_cross_bar</HashName>
		<InitialHandle>235082</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-767.779175</X>
			<Y>-2969.92822</Y>
			<Z>224.719925</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-28.0330849</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x06924b81</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_block_03</HashName>
		<InitialHandle>105830</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-798.880188</X>
			<Y>-2952.84131</Y>
			<Z>224.907608</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-29.070961</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x197f0168</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_target_small</HashName>
		<InitialHandle>512591</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1302.10107</X>
			<Y>-3318.59741</Y>
			<Z>15.2718201</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>121.549988</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x5a5c0189</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_jump_s</HashName>
		<InitialHandle>309521</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1003.21118</X>
			<Y>-2890.27002</Y>
			<Z>250.055588</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-87.5355606</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xb195fef4</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_slow_down</HashName>
		<InitialHandle>236904</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1036.64868</X>
			<Y>-2890.05176</Y>
			<Z>249.852432</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>148.401245</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xf6a38295</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_sign_circuit_11</HashName>
		<InitialHandle>765741</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-848.56488</X>
			<Y>-2937.31299</Y>
			<Z>224.691223</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-19.2280102</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x93ee5a7e</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_race_gantry_01</HashName>
		<InitialHandle>702254</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-865.016663</X>
			<Y>-2916.54077</Y>
			<Z>224.488419</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-32.9984741</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x67877a54</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_tyre_wall_05</HashName>
		<InitialHandle>750642</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-795.346375</X>
			<Y>-2955.18457</Y>
			<Z>225.015091</Z>
			<Pitch>2.54444361e-13</Pitch>
			<Roll>1.14488569e-06</Roll>
			<Yaw>-118.313271</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xe8d688a8</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_speedup_t1</HashName>
		<InitialHandle>23143</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-895.163452</X>
			<Y>-3040.07568</Y>
			<Z>109.574409</Z>
			<Pitch>-5.72028293e-05</Pitch>
			<Roll>-47.9991646</Roll>
			<Yaw>61.5447426</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xe8d688a8</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_speedup_t1</HashName>
		<InitialHandle>674636</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-865.244446</X>
			<Y>-2986.59961</Y>
			<Z>173.272675</Z>
			<Pitch>-4.09811328e-05</Pitch>
			<Roll>-47.9991531</Roll>
			<Yaw>59.9855194</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xe8d688a8</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_speedup_t1</HashName>
		<InitialHandle>575345</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1129.71472</X>
			<Y>-2544.23096</Y>
			<Z>59.2169685</Z>
			<Pitch>-7.34245259e-05</Pitch>
			<Roll>-45.9992981</Roll>
			<Yaw>64.228508</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xe8d688a8</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_track_speedup_t1</HashName>
		<InitialHandle>193793</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1117.5968</X>
			<Y>-2519.45215</Y>
			<Z>86.7978287</Z>
			<Pitch>-6.23254746e-05</Pitch>
			<Roll>-45.9992981</Roll>
			<Yaw>67.0865326</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x112321d8</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_bblock_xl1</HashName>
		<InitialHandle>19570</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1198.46936</X>
			<Y>-2215.55884</Y>
			<Z>111.298164</Z>
			<Pitch>1.99987292</Pitch>
			<Roll>-25.9984322</Roll>
			<Yaw>113.534004</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
</SpoonerPlacements>
